Essays about: "media narratives"

Showing result 26 - 30 of 258 essays containing the words media narratives.

  1. 26. Won’t Somebody Think of the (Queer) Children?! : Changing Representations of and Media Reactions to Same-Sex Attraction and Queer Relationships in British Teen Television, 1994 and 2019

    University essay from Linköpings universitet/Tema Genus

    Author : Louise Hallman; [2023]
    Keywords : Queer studies; TV studies; LGBTQ ; media representation; media reaction;

    Abstract : This thesis draws on queer theory, media representation, intersectionality and news values to conduct a combined queerfeminist visual and critical discourse analysis examining how representation of same-sex attraction and queer relationships in British teen television—and the media’s reaction to them—has changed between 1994 and 2019.  The queerfeminist visual analysis compares two scenes featuring same-sex attraction between male teenagers in two TV shows: Byker Grove (1989-2006), which featured a chaste but angrily rejected kiss in 1994 and Sex Education (2019-2023), which featured an unseen but implicitly enjoyed blow job in 2019. READ MORE

  2. 27. Media Framing by The Washington Post on TikTok : Shaping Public Perception of the Ukraine Conflict

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Dimitra Sotiraki; [2023]
    Keywords : ;

    Abstract : The Ukraine-Russia conflict in 2022 is rooted in historical, geographical and identity reasons. The world media has paid attention to this issue emphasizing its importance from the first moment. TikTok is a new medium that over the years transformed as a major source for spreading information to a large sum of people. READ MORE

  3. 28. Understanding the Freedom Convoy Movement's Collective Identity and Roles of Conspiracy Narratives: A Study of a Telegram Group

    University essay from Lunds universitet/Graduate School

    Author : Michelle Konopka; [2023]
    Keywords : conspiracy theories; collective identity; Covid-19; Telegram; text messages; memes; Social Sciences;

    Abstract : This thesis analyses how conspiracy narratives are used to negotiate a collective identity within the global branch of the Freedom Convoy movement. To better understand what common conspiracies are present and how they function for the group’s collective identity, this paper is based on empirical data from text messages and memes shared in a group chat on Telegram, an instant messaging platform. READ MORE

  4. 29. The Construction of the LVU Influence Operation : A Narrative Case Study on Influence Operations

    University essay from Försvarshögskolan

    Author : Pierre Nilsson; [2023]
    Keywords : influence operation; disinformation; psychological defence; sweden; social services; LVU; lvu; strategic narrative; hybrid threats; information influence; påverkanskampanj; desinformation; psykologiskt försvar; LVU; lvu; socialtjänsten; strategiska narrativ; fallstudie; hybridhot; säkerhetspolitik; informationspåverkan;

    Abstract : The thesis aims to give readers a more precise knowledge of how narratives in the information environment, mainly social media platforms, can be created and structured by agents of influence operations to subvert and influence a target audience. As a case study, the thesis focuses on the influence agent “Shuoun Islamiya”, as the Swedish Psychological Defence Agency pointed out, to be the initiator of the influence operation targeting Swedish Social Services and the LVU-act. READ MORE

  5. 30. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sergio J. Abuin; [2023]
    Keywords : video games; videogames; personal crises; difficult times; immersion; netnography; stories; posts; online; offline; uses and gratifications; Reddit; Persona 5; videojocs; video jocs; temps dificils; immersió; historia; videojuegos; video juegos; crisis; tiempos difíciles; inmersión; netnografia; historias;

    Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE