Essays about: "session patterns"
Showing result 1 - 5 of 28 essays containing the words session patterns.
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1. The Impact of Diegetic and Non-diegetic User Interfaces on the Player Experience in FPS Games
University essay from Södertörns högskola/MedieteknikAbstract : In this study, a video game prototype was developed to research the impacts of diegetic and non-diegetic interfaces on two facets of player experience in the context of video games, game difficulty and immersion. A total of 10 participants took part in a play session where they played the prototype, which was followed by semi-structured interviews where the participants discussed their perceived player experience. READ MORE
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2. Understanding Digital TabletopUser Sessions through Log Files
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The purpose of this study was to investigate what useful and meaningful interaction patterns that could be found in raw log files from a digital tabletop at a museum exhibit and what they could tell about the users’ experiences interacting with the digital tabletop. The data was collected during a period of four and a half month. READ MORE
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3. Prediction of user actions with an Association Rules and two Neural Network models in a configuration environment
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Extensive configurators might suffer from latency due to their complexity - something which could hurt user experience and, in turn, sales. Machine learning models could potentially learn the patterns of user actions by looking at past configuration sessions. READ MORE
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4. Shoulder Abduction and Flexion Movements Measured with the Force Range Monitor - A Validation Study
University essay from KTH/Skolan för kemi, bioteknologi och hälsa (CBH)Abstract : The life expectancy of the elderly population is expected to increase with 22 % by 2050. As one grows older, the body starts to deteriorate, which can lead to a higher risk for diseases and accidents. READ MORE
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5. CORPUS EXPLORATION AND DIALOGUE SYSTEM DESIGN FOR A VIRTUAL LIBRARIAN
University essay from Göteborgs universitet / Institutionen för filosofi, lingvistik och vetenskapsteoriAbstract : This thesis is a part of the virtual librarian project for the City Library Gothenburg (Stadsbibliotek Göteborg), which is a public city library. The objective of the project is to develop a virtual librarian using machine learning and AI approaches to replace the current webchat solution to reduce the workload of human librarians and increase satisfaction among the patrons. READ MORE