Essays about: "the difficulty of reality"

Showing result 1 - 5 of 33 essays containing the words the difficulty of reality.

  1. 1. "Not your darlings – but their mother's!" : Interpretative Difficulties with "Love" in Euripides' Medea 

    University essay from Uppsala universitet/Institutionen för litteraturvetenskap och retorik

    Author : Felicia Green; [2024]
    Keywords : Medea; love; Stanley Cavell; Ludwig Wittgenstein; Toril Moi; Cora Diamond; Søren Kierkegaard; ordinary language philosophy; ordinary language criticism; best case of acknowledgment; lived scepticism; the difficulty of reality; Fear and Trembling; avoidance of love; meaning; Medea; kärlek; Stanley Cavell; Ludwig Wittgenstein; Toril Moi; Cora Diamond; Søren Kierkegaard; vardagsspråkfilosofi; litteraturteori; Fruktan och bävan; levd skepticism; verklighetens svårigheter; mening;

    Abstract : The aim of this Master’s thesis is to achieve philosophical clarity on an interpretative problem I have been struggle with in Euripides’ Medea: That Medea murders her own children, while claimingto love them. Situated within the philosophical and literary tradition of ordinary language philosophy and ordinary language criticism, the thesis draws on ideas, theoretical discussions, and concepts from Ludwig Wittgenstein, Toril Moi, Stanley Cavell, Cora Diamond, and Niklas Forsberg – but also Søren Kierkegaard. READ MORE

  2. 2. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Noelle Bender; [2024]
    Keywords : VR; collaborative Mapping; retrieval practice; contextual variation; desirable difficulty; ecological validity; Social Sciences;

    Abstract : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. READ MORE

  3. 3. Towards Adaptive Image Resolution for Visual SLAM on Resource-constrained Devices

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Herman Blenneros; [2023]
    Keywords : Visual localization and mapping; Runtime-control; Resource-constrained devices; Bildbaserad lokalisering och kartläggning; Realtidsreglering; Resursbegränsade enheter;

    Abstract : Today, a large number of devices with small form factors and limited resources are being integrated with processes to perform complex tasks such as localization and mapping. One example of this are headsets used for Extended Reality. READ MORE

  4. 4. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Gauri Singh; Veera Venkata Sai Siva Ram Vangavolu; [2023]
    Keywords : Virtual Reality; FPS Games; Low-fidelity; Resolution;

    Abstract : Background. With the increasing popularity of virtual reality(VR) in gaming              applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. READ MORE

  5. 5. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Larissa Wagnerberger; [2023]
    Keywords : virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE