Essays about: "the difficulty of reality"
Showing result 1 - 5 of 33 essays containing the words the difficulty of reality.
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1. "Not your darlings – but their mother's!" : Interpretative Difficulties with "Love" in Euripides' Medea
University essay from Uppsala universitet/Institutionen för litteraturvetenskap och retorikAbstract : The aim of this Master’s thesis is to achieve philosophical clarity on an interpretative problem I have been struggle with in Euripides’ Medea: That Medea murders her own children, while claimingto love them. Situated within the philosophical and literary tradition of ordinary language philosophy and ordinary language criticism, the thesis draws on ideas, theoretical discussions, and concepts from Ludwig Wittgenstein, Toril Moi, Stanley Cavell, Cora Diamond, and Niklas Forsberg – but also Søren Kierkegaard. READ MORE
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2. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice
University essay from Lunds universitet/Institutionen för psykologiAbstract : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. READ MORE
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3. Towards Adaptive Image Resolution for Visual SLAM on Resource-constrained Devices
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Today, a large number of devices with small form factors and limited resources are being integrated with processes to perform complex tasks such as localization and mapping. One example of this are headsets used for Extended Reality. READ MORE
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4. Effect of resolution on player performance and experience in virtual reality low-fidelity first-person shooting games
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. With the increasing popularity of virtual reality(VR) in gaming applications, it is important to understand the factors that influence the user experienceof players in VR games. One such factor is the resolution of the VR headsets, whichdetermines the clarity and sharpness of the applications on the screen. READ MORE
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5. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE