Essays about: "thesis computer game"
Showing result 11 - 15 of 168 essays containing the words thesis computer game.
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11. Playing by the Rules: Exploring the Challenges to Copyright Protection faced by Video Game Publishers
University essay from Lunds universitet/Juridiska institutionen; Lunds universitet/Juridiska fakultetenAbstract : The intellectual property regime within the European Union is one which has a rich and lengthy history, encompassing a wealth of forms of expression. The harmonisation of copyright can be dated to the creation of the Berne Convention for the Protection of Literary and Artistic Works of 1886. READ MORE
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12. Developing Models For The Purpose Of Understanding Legacy Systems
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : In the context of this thesis, legacy systems refer to old computer programs that are highlyvaluable to a company. Maintaining these legacy systems is costly and can consume up to 80%of companies’ budgets [1]. Understanding legacy systems is essential when maintaining them,which consumes large parts of companies’ budgets. READ MORE
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13. AI as a Creative Colleague in Game Level Design
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This paper describes a modification to the mixed-initiative co-creative tool, the Evolutionary Dungeon Designer, and a study performed to evaluate and analyze the co-creative relationship between human designer and AI. The relationship between AI and human designer in creative processes is delicate, as adjusting the autonomy of the AI can negatively affect the user experience. READ MORE
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14. Hybrid Rendering in 3D Map-Based Grand Strategy Games
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. READ MORE
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15. The Impact of motion-sensing exercise games on young adults : Take “Ring Fit Adventure” as example
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : With the continued expansion of the market share of video games and the growing numberof obese people in recent years, public and business interests in exercise games have been aroused. The period when exercise games emerged maybe can be counted down from AtariPuffer. READ MORE