Essays about: "thesis computer game"

Showing result 21 - 25 of 168 essays containing the words thesis computer game.

  1. 21. Performance comparison between Clustered and Cascaded Clustered Shading

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Adam Levin; Joakim Bresche; [2022]
    Keywords : Clustered Shading; Cascaded Clustered Shading; Computer Graphics; Rendering;

    Abstract : Background. The game-industry is rapidly demanding more and more comput-ing power in its strive for more realistic renditions of environments, simulations andgraphics. To accelerate the improvements made to the realism of real time graph-ics further, optimizations like Clustered and Cascaded Clustered Shading come intoplay. READ MORE

  2. 22. How do players experience a gacha game depending on their perspective as a starting or a veteran player? : A case study of Genshin Impact

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Dominykas Jėčius; Alexander Frestadius; [2022]
    Keywords : Computer games; gacha; game systems; reward systems; player experience; dark patterns; locked content;

    Abstract : The purpose of this thesis is to explore and examine how gameplay experiences differ in the gacha game Genshin Impact (miHoYo, 2020). In particular, there is a focus on the economic systems of the game along with the general play experience. READ MORE

  3. 23. Beating Humans at their own Game

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Frank Stöckel; [2022]
    Keywords : chess ai;

    Abstract : Creating an artificial intelligence that can play games such as chess against humans has become a popular subject of research with it’s roots in the 1950’s. Over the following 70 years, strategies and algorithms evolved to the point where the average computer using the state of the art chess AI easily beats the best humans players. READ MORE

  4. 24. Board Game AI Using Reinforcement Learning

    University essay from Örebro universitet/Institutionen för naturvetenskap och teknik

    Author : Linus Strömberg; Viktor Lind; [2022]
    Keywords : Reinforcement Learning; Game Development; Computer Engineering; Q-learning 2;

    Abstract : The purpose of this thesis is to develop an agent that learns to play an interpretation ofthe popular game Ticket To Ride. This project is done in collaboration with Piktiv AB.This thesis presents how an agent based on the Double Deep Q-network algorithm learnsto play a version of Ticket To Ride using self-play. READ MORE

  5. 25. Simulating an Ecosystem

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Aron Sjöberg; Emil Wingårdh; Erik Söderpalm; Theo Wiik; Viktor Fredholm; Yvonne Hansson; [2021-09-14]
    Keywords : ecosystem; simulation; Unity; genetic algorithm; evolution; natural selection;

    Abstract : Simulations are computer programs based on models, used to imitate real-life scenarios. Simulating an ecosystem is a great challenge given the various factors that interact and animals that coexist. READ MORE