Essays about: "thesis for computer games"

Showing result 11 - 15 of 144 essays containing the words thesis for computer games.

  1. 11. Humans in the wild : NeRFs for Dynamic Scenes Modeling from In-the-Wild Monocular Videos with Humans

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sanvito Alessandro; [2023]
    Keywords : Clothed Human Reconstruction; Neural Rendering; Neural Radiance Fields; Scene Reconstruction; Computer Vision; Clothed Human Reconstruction; Neural Rendering; Neural Radiance Fields; Scene Reconstruction; Computer Vision;

    Abstract : Recent advancements in computer vision have led to the emergence of Neural Radiance Fields (NeRFs), a powerful tool for reconstructing photorealistic 3D scenes, even in dynamic settings. However, these methods struggle when dealing with human subjects, especially when the subject is partially obscured or not completely observable, resulting in inaccurate reconstructions of geometries and textures. READ MORE

  2. 12. Hybrid Rendering in 3D Map-Based Grand Strategy Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Kajsa Buckard; [2022]
    Keywords : Computer graphis; ray tracing; rasterization; strategy games; Datorgrafik; strålspårning; rastrering; strategispel;

    Abstract : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. READ MORE

  3. 13. OSPREY: Person Re-Identification in the sport of Padel : Utilizing One-Shot Person Re-identification with locally aware transformers to improve tracking

    University essay from Jönköping University/Jönköping AI Lab (JAIL)

    Author : Måns Svensson; Jim Hult; [2022]
    Keywords : AI; Person Re-identification; Re-id; Transformer; Padel; Computer Vision; Transfer-learning; Deep Learning;

    Abstract : This thesis is concerned with the topic of person re-identification. Many tracking algorithms today cannot keep track of players reentering the scene from different angles and times. Therefore, in this thesis, current literature is explored to gather information about the topic, and a current state-of-the-art model is tested. READ MORE

  4. 14. The Impact of motion-sensing exercise games on young adults : Take “Ring Fit Adventure” as example

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Jiaxin Li; [2022]
    Keywords : exercise game; Ring Fit Adventure; Nintendo switch; fitness; motion-sensing;

    Abstract : With the continued expansion of the market share of video games and the growing numberof obese people in recent years, public and business interests in exercise games have been aroused. The period when exercise games emerged maybe can be counted down from AtariPuffer. READ MORE

  5. 15. Development of webcam-basedmotion mini-games with a focuson whole-body interaction andskeletal tracking

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Techit Lerssongkram; [2022]
    Keywords : Computer games; Exergames; Full body interaction; Game design; Game development; Gaming experience; Godot; MediaPipe; Minigame; Motion-control; Physical interaction.;

    Abstract : "Sitting is the new smoking" and is one of the major causes of human health problems today. Swedes train the most in the world but are also among those who work  mostsedentary. Proper movement while taking 1 minute of active short breaks helps to preventfurther health problems. READ MORE