Essays about: "thesis for games"

Showing result 16 - 20 of 733 essays containing the words thesis for games.

  1. 16. Reinforcement Learning for Multi-Agent Strategy Synthesis Using Higher-Order Knowledge

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Gustav Forsell; Shamoun Gergi; [2023]
    Keywords : Higher Order Knowledge; Imperfect Information; Reinforcement Learning; Deep Q- networks; Knowledge Representation; Pursuit Evasion Games;

    Abstract : Imagine for a moment we are living in the distant future where autonomous robots are patrollingthe streets as police officers. Two such robots are chasing a robber through the city streets. Fearingthe thief might listen in to any potential transmission, both robots remain radio silent and are thuslimited to a strictly visual pursuit. READ MORE

  2. 17. Subjective Tests for Quality of Experience in Streamed Virtual Reality Games

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Samuel Larsson; [2023]
    Keywords : Virtual; Reality; Gaming; Games; Streamed; Quality of Experience; Mean opinion score; streaming; Serious Sam VR; VR; Cloud gaming;

    Abstract : VR gaming is an emerging market with relatively new technology when compared to PC and console gaming. Streamed VR gaming is when the VR game is being streamed from another device to the VR headset. READ MORE

  3. 18. Game-based learning for culturally diverse students : Designing a conceptual framework for embedding cultural capital into games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Bridget Pivac; [2023]
    Keywords : game design; participatory design; cultural capital; cultural identity; culturally responsive pedagogy;

    Abstract : The purpose of this thesis is to create a conceptual framework for designing culturally responsive game based learning (GBL) with diverse students by including their cultural capital. This addition of cultural capital can contribute to the students' learning capabilities. READ MORE

  4. 19. Exploring heterogeneity in farmers’ willingness to cooperate in four EU member states: Insights from public goods games : insights from public goods games

    University essay from SLU/Dept. of Economics

    Author : Johannes Martin Amon; [2023]
    Keywords : Agri-environment-climate measures; Cooperation; Common Agricultural Policy; Finite mixture model;

    Abstract : Agri-environment-climate measures (AECMs), as part of the European Union’s Common Agricultural Policy, incentivize environmentally friendly farming practices for multiple ecosystem services provision. However, AECMs are criticised for their low cost-effectiveness. READ MORE

  5. 20. Epicness through level design : A God of War case study

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : David Petersen; [2023]
    Keywords : Level design; epic; game analysis;

    Abstract : Epic poems originate from Ancient Greece with the most well-known one being the Odyssey by Homer. Today other forms of media than just poems are considered epic. Video games have the possibility of both being incredibly detailed as the epic modern novel and being a spectacle as seen on epic cinema. READ MORE