Essays about: "virtuella miljöer"

Showing result 6 - 10 of 68 essays containing the words virtuella miljöer.

  1. 6. An Exploration of Using Japanese Onomatopoeia for Sound Visualization in Museum Environments to Improve Sound Awareness and Sound Comprehension

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Karolina Shi; [2023]
    Keywords : sound visualization; sound awareness; virtual reality; ljudvisualisering; ljudmedvetenhet; virtuella miljöer;

    Abstract : Ökad tillgång till teknik som augmented reality (AR) ger museer möjlighet att utforska alternativa interaktioner för utbildning och ökad tillgänglighet. Den här studien utforskar visualisering av miljöljud på museer i syfte att öka ljudmedvetenhet och förbättra museiupplevelsen. READ MORE

  2. 7. Exploring Controller-Free Locomotion Techniques in Dynamic VR Environments : A Comparative Analysis of Eye- and Hand-Based Teleportation

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : John Brink; [2023]
    Keywords : Virtual Reality; Locomotion; Eye Tracking; Hand Tracking; Teleportation; Virtuell Verklighet; Förflyttning; Ögonspårning; Handspårning; Teleportering;

    Abstract : Locomotion in VR is still a topic of exploration, as different solutions serve different purposes. Teleportation is an established technique for moving in virtual environments larger than physical space, but one area that has not been thoroughly investigated is controller-free teleportation, where users are not limited by intermediary devices for movement control. READ MORE

  3. 8. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Larissa Wagnerberger; [2023]
    Keywords : virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE

  4. 9. Exploring the Impact of Virtual Environments on the Creativity of Remote Designers During Brainstorming

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ritty Thomas; [2023]
    Keywords : multi-user virtual reality; creativity; remote collaboration; idea generation; challenges; multi-användar-virtuell verklighet; kreativitet; fjärrsamarbete; idégenerering; utmaningar;

    Abstract : The growing adoption of virtual reality (VR) technologies has sparked interest in exploring their impact on creativity and remote collaboration within design processes. This study investigates the influence of different virtual environments on creative outputs and collaborative dynamics among designers. READ MORE

  5. 10. Improving the ecological validity of cognitive functions assessment through Virtual Environments : Results of a usability evaluation with healthy adults

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Simone Tafaro; [2023]
    Keywords : Virtual Reality; Cognitive Impairment; Ecological Validity; Virtual Environments; Virtuell verklighet; kognitiv funktionsnedsättning; ekologisk validitet; virtuella miljöer;

    Abstract : The early detection of mild cognitive impairment has the potential to significantly impact the lives of individuals who may be unaware of their cognitive decline. Such a condition can greatly affect their quality of life and ability to perform daily activities. READ MORE