Essays about: "virtuella miljöer"

Showing result 11 - 15 of 68 essays containing the words virtuella miljöer.

  1. 11. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Lucas Detto; [2023]
    Keywords : Mixed reality; Augmented reality; Social presence; Avatars; Uncanny valley; Video see-through; Blandad verklighet; Förstärkt verklighet; Social närvaro; Avatarer; Kusliga dalen; Video genomskinlig;

    Abstract : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. READ MORE

  2. 12. "I feel it’s very dystopian" : Exploring User Perceptions and Attitudes Towards Virtual Influencers

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Siddharth Mishra; [2023]
    Keywords : Virtual influencers; Design fictions; Computer-generated imagery; Social computing;

    Abstract : Virtual influencers (VIs), computer-generated characters, can act as a medium to influence followers on social media platforms. This is a relatively novel phenomenon, with popular VIs having over six million followers. This study investigates VIs from the perspective of human-computer interaction. READ MORE

  3. 13. Stable diffusion for HRIR extrapolation : A novel approach with deep learning

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Axel Rooth; [2023]
    Keywords : Head-related filter; Generative AI; Diffusion; Huvud-relaterat filter; Generative AI; Diffusion;

    Abstract : Humans perceive and interact with their environment through a multitude of sensory channels. Among these, hearing plays a pivotal role, enabling humans to effectively navigate their surroundings. READ MORE

  4. 14. Transforming a sport into an exergame : An exploratory study on how golfers interact with sports technology with game mechanics, and how it affects their golfing experience

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Peter Borojevic; [2023]
    Keywords : sports technology; games; exergames; game mechanics; golf; sportteknologi; spel; träningsdatorspel; spelmekanik; golf;

    Abstract : Teknik med spelmekanik används allt mer i sportmiljöer, men både fördelar och utmaningar finns med denna typ av teknik. Nyligen har ett kommersiellt intresse riktats mot golf driving ranges och installation av spelsystem i dessa områden, men lite forskning har utförts om hur dessa installationer påverkar golfare under deras träning och hur spelare interagerar med dem. READ MORE

  5. 15. Boids Flocking Algorithms : Prey Survival Rate in Predator-Prey Simulations

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Lucas Kerslow; Johannes Matsson; [2023]
    Keywords : ;

    Abstract : Virtual environments are only perceived as real as each part makes it out to be. One aspect of these simulated realities is the movement of the artificial life entities included in some of the virtual environments. READ MORE