Essays about: "3D-graphics"
Showing result 1 - 5 of 52 essays containing the word 3D-graphics.
-
1. 3D Modeling of Factory Scenarios for 5G Evaluations
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : 5G is a key enabler for a variety of use cases in smart manufacturing which requires communications with high reliability and low latency. In a dynamic industrial environment, objects such as machines, production lines, storage shelves, robotic arms, and automatically guided vehicles may cause fading and have a large impact on radio propagation. READ MORE
-
2. A New Approach for Positioning Human Body Models Utilising the 3D-Graphics Program Blender
University essay from KTH/Medicinteknik och hälsosystemAbstract : A finite element human body model (FE HBM) is a detailed virtual model of the human body that, for example, is used for simulating traffic accidents. A problem with HBMs is that there is no simple way to position the HBMs in non-standard positions. READ MORE
-
3. Procedural Textures in CET : Investigating the feasibility of implementing procedural textures in CET
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Applications with 3D graphics often utilize high-resolution image textures to enhance re-alism. Image textures are stored as large files, which can result in significant storage spaceallocation for the application. Furthermore, image textures are also disadvantaged becausethey are static and lack flexibility. READ MORE
-
4. Improving the Accuracy of FFT-based GPGPU Ocean Surface Simulations
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : In this paper, we explore how the current state of the art in real-time ocean simulations can be improved in terms of simulation accuracy, while preserving performance. Current methods, both in academia and in the industry, simulate an ocean model in frequency space on the GPU, convert said model on an approximately frame-byframe basis to the spatial domain using the Fourier transform, and then read back the resulting heightfield to the CPU as input to the application’s physics engine. READ MORE
-
5. Improve game performance tracking tools : Heatmap as a tool
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE