Essays about: "3D-graphics"

Showing result 1 - 5 of 52 essays containing the word 3D-graphics.

  1. 1. 3D Modeling of Factory Scenarios for 5G Evaluations

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Haodong Zhao; [2023]
    Keywords : ;

    Abstract : 5G is a key enabler for a variety of use cases in smart manufacturing which requires communications with high reliability and low latency. In a dynamic industrial environment, objects such as machines, production lines, storage shelves, robotic arms, and automatically guided vehicles may cause fading and have a large impact on radio propagation. READ MORE

  2. 2. A New Approach for Positioning Human Body Models Utilising the 3D-Graphics Program Blender

    University essay from KTH/Medicinteknik och hälsosystem

    Author : Jesper Eiderbäck; Felix Jahnke; [2023]
    Keywords : Human Body Model; HBM; positioning; THUMS; Blender; Radial basis function.; Mänsklig kroppsmodel; HBM; positionering; THUMS; Blender; Radiell Basfunktion;

    Abstract : A finite element human body model (FE HBM) is a detailed virtual model of the human body that, for example, is used for simulating traffic accidents. A problem with HBMs is that there is no simple way to position the HBMs in non-standard positions. READ MORE

  3. 3. Procedural Textures in CET : Investigating the feasibility of implementing procedural textures in CET

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Sandell Oscar; Schuber Adam; [2023]
    Keywords : procedural textures; shaders; CET;

    Abstract : Applications with 3D graphics often utilize high-resolution image textures to enhance re-alism. Image textures are stored as large files, which can result in significant storage spaceallocation for the application. Furthermore, image textures are also disadvantaged becausethey are static and lack flexibility. READ MORE

  4. 4. Improving the Accuracy of FFT-based GPGPU Ocean Surface Simulations

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Jacob Eriksson; Joakim Wingård; [2022-12-01]
    Keywords : computer graphics; 3D graphics; real-time rendering; Fourier transform; FFT; simulation; GPGPU; interactive; ocean wave spectrum; oceanography;

    Abstract : In this paper, we explore how the current state of the art in real-time ocean simulations can be improved in terms of simulation accuracy, while preserving performance. Current methods, both in academia and in the industry, simulate an ocean model in frequency space on the GPU, convert said model on an approximately frame-byframe basis to the spatial domain using the Fourier transform, and then read back the resulting heightfield to the CPU as input to the application’s physics engine. READ MORE

  5. 5. Improve game performance tracking tools : Heatmap as a tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Niklas Wessman; [2022]
    Keywords : Software Performance Tracking; Software Performance profiling; Heatmap; Software Testing; Automatic Testing; Game Development; Game Testing; Mjukvaruprestandaspårning; Mjukvaruprestandaprofilinger; Färgdiagram; Mjukvarutestning; Automatisk testning; Spelutveckling; Speltestning;

    Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE