Essays about: "3D-miljö"

Showing result 1 - 5 of 17 essays containing the word 3D-miljö.

  1. 1. Assessing the Efficiency of COLMAP, DROID-SLAM, and NeRF-SLAM in 3D Road Scene Reconstruction

    University essay from Lunds universitet/Matematik LTH

    Author : Marcus Ascard; Farjam Movahedi; [2023]
    Keywords : 3D reconstruction; Visual SLAM; Pose evaluation; Point cloud evaluation; Road scenes; Technology and Engineering;

    Abstract : 3D reconstruction is a field in computer vision which has evolved rapidly as a result of the recent advancements in deep learning. As 3D reconstruction pipelines now can run in real-time, this has opened up new possibilities for teams developing Advanced Driver Assistance Systems (ADAS), which rely on the camera system of the vehicle to enhance the safety and driving experience. READ MORE

  2. 2. Procedural generation and weathering of building facades : Replicating shape and distribution of wear-and-tear on real-world building facades

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Love Wessman; [2023]
    Keywords : procedural modeling; building facades; wear and tear; procedurell modellering; byggnadsfasader; slitage;

    Abstract : Manual modeling of building facades can be a cumbersome process. Instead, procedurally modeling building facades is a practical and quick way to achieve impressive visual results. This paper presents a method for prototyping 2D facades existing in a 3d environment, with the inclusion of shading-based procedural wear-and-tear. READ MORE

  3. 3. A designer-driven approach to procedural generation tools for level design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Max Truedsson; [2023]
    Keywords : Master Thesis; Game development; Game Design; Procedural generation; PCG; Level creation; Art Tool; 3d Environment design; Master Examensarbete; Spelutveckling; Speldesign; Procedurell generering; PCG; Spelbana Konstruktion; Konst verktyg; 3d miljö design;

    Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE

  4. 4. Quality Assessment of OpenStreetMap Footpath Data

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Alexander Hjelm; [2020]
    Keywords : ;

    Abstract : This project assesses the feasibility of reconstructing virtual cities from OpenStreetMap (OSM) road and building data, and will focus on the feasibility of including pedestrian footpaths. It will be examined how common it is that footpaths overlap with other map features such as roads and buildings. READ MORE

  5. 5. Trust the Artist and the Painting : Factors that can enhance the Experience of Viewing Art in 3D Environments

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sabina von Essen; [2020]
    Keywords : Art; 3D exhibition; virtual galleries; virtual environments; research through design; interaction; navigation; online; e-commerce; texture; video;

    Abstract : Buying and viewing art has gone from being a traditionally physical experience to becoming digital. Due to limitations in today's two-dimensional e-commerce websites, 3D technology can be used to simulate the physical experience as much as possible. READ MORE