Essays about: "Animation s thesis"

Showing result 1 - 5 of 22 essays containing the words Animation s thesis.

  1. 1. Compression of Sequential Voxel Data for Sequence-based Animation

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Filip Antonijevic; [2023-10-23]
    Keywords : voxel; octree; grid; compression; animation; spatiotemporal; sorting; reordering; DXT; HSV;

    Abstract : This thesis presents a method for lossy compression of voxel data in an animation sequence. Uncompressed voxel animation can become very memory intensive and therefore need a more efficient method to store and render such data. READ MORE

  2. 2. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Lucas Detto; [2023]
    Keywords : Mixed reality; Augmented reality; Social presence; Avatars; Uncanny valley; Video see-through; Blandad verklighet; Förstärkt verklighet; Social närvaro; Avatarer; Kusliga dalen; Video genomskinlig;

    Abstract : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. READ MORE

  3. 3. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Adam Burman; [2022]
    Keywords : computer graphics; secondary motion simulation; physics simulation; game character animation; visual quality evaluation;

    Abstract : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. READ MORE

  4. 4. Interactive Visualization of Air Traffic in OpenSpace

    University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakulteten

    Author : Adrian Andersson; Joel Paulsson; [2021]
    Keywords : ;

    Abstract : This thesis report presents a master’s thesis project in Media Technology by two students from Linköping University, Sweden. The project was implemented in collaboration with the Visualization Center C and Linköping University during the spring of 2021 resulting in the creation and development of two spatiotemporal visualizations featuring air traffic data in the OPENSPACE software. READ MORE

  5. 5. Real-Time Probabilistic Locomotion Synthesis for Uneven Terrain

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Emil Jonsson; [2021]
    Keywords : Machine learning; Probabilistic models; Normalising flow; Environment interaction; Animation Synthesis; Maskinginlärning; Probabilistiska metoder; Normaliserande flöden; Interaktion med omgivning; Animations-syntes;

    Abstract : In modern games and animation there is a constant strive for more realistic motion. Today a lot of games use motion matching and blending with lots of post-processing steps to produce animations, but these methods often require huge amounts of motions clips while still having problems with realistic joint weights. READ MORE