Essays about: "Animation s thesis"
Showing result 1 - 5 of 22 essays containing the words Animation s thesis.
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1. Compression of Sequential Voxel Data for Sequence-based Animation
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : This thesis presents a method for lossy compression of voxel data in an animation sequence. Uncompressed voxel animation can become very memory intensive and therefore need a more efficient method to store and render such data. READ MORE
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2. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. READ MORE
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3. Evaluating Visual Quality of Secondary Motion Simulation Techniques : A Survey on Stylized 3D Game Character Cloth and Hair
University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskapAbstract : Background. Secondary motion is a principle of animation, it is movement that occurs as a result of other movement, such as swinging hair or clothes. In 3D animation, such as in games, it is often simulated instead of animated manually. READ MORE
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4. Interactive Visualization of Air Traffic in OpenSpace
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : This thesis report presents a master’s thesis project in Media Technology by two students from Linköping University, Sweden. The project was implemented in collaboration with the Visualization Center C and Linköping University during the spring of 2021 resulting in the creation and development of two spatiotemporal visualizations featuring air traffic data in the OPENSPACE software. READ MORE
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5. Real-Time Probabilistic Locomotion Synthesis for Uneven Terrain
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In modern games and animation there is a constant strive for more realistic motion. Today a lot of games use motion matching and blending with lots of post-processing steps to produce animations, but these methods often require huge amounts of motions clips while still having problems with realistic joint weights. READ MORE