Essays about: "Esport"
Showing result 11 - 15 of 33 essays containing the word Esport.
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11. Assessing the Aspects of Good Governance in Finnish Sport Federations
University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)Abstract : Background: Over the past few years, the issue of good governance has climbed to the sport’s political agenda rapidly through mismanagement and legitimacy crisis in international and national sport organizations. The Finnish sport movement has been forced to justify its reasons of actions for the surrounding society by the constant change in the operating environment and global phenomena in sports. READ MORE
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12. Die-hard fans or double agents? : A quantitative study on esports fandom in Counter-Strike: Global Offensive (CSGO)
University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledning; Handelshögskolan i Stockholm/Institutionen för marknadsföring och strategiAbstract : Esports has during the 21st century developed from an overlooked subculture into a billion-dollar industry. Across the globe, teams are competing in tournaments with large prize pools, cheered on by devoted fans. Despite this impressive scenery, there is still little knowledge on these teams and their fans. READ MORE
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13. Machine Learning to identify cheaters in online games
University essay from Umeå universitet/Institutionen för tillämpad fysik och elektronikAbstract : Cheating in online games is a problem both on the esport stage and in the gaming community. When a player cheats, the competitors do not compete on the same terms anymore and this becomes a major problem when high price pools are involved in online games. READ MORE
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14. The relationship between Internet Gaming Disorder and popular game titles in 2018
University essay from Göteborgs universitet/Psykologiska institutionenAbstract : Problematic gaming has been known to clinicians and researchers for decades. In recent years the phenomenon has received enough attention to give rise to a debate on classification as a disorder. READ MORE
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15. Deepening User Engagement on an Esports Platform Using Gamification : A Multi-Conceptual Study
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In recent years, the global interest in esports has grown exponentially, opening up for new technologies and products to be developed. One example is esports platforms which serve players with a common place to carry out their esports-related activities. READ MORE