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Showing result 1 - 5 of 226 essays matching the above criteria.
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1. Beyond the Bonus Check: A qualitative study unraveling the complexities of employee motivation in a PFP environment
University essay from Handelshögskolan i Stockholm/Institutionen för redovisning och finansieringAbstract : This thesis is a qualitative single-case study of employee motivation in a PFP environment within a Swedish business unit of one of the world's largest project development- and construction companies. The aim is to investigate how employees perceive and experience the impact of a PFP bonus system on their motivation. READ MORE
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2. To Adopt or Not to Adopt, That is the Question: An Analysis of Drivers and Barriers for Adoption of Virtual Fitting Rooms in the Swedish online fashion retail market
University essay from Göteborgs universitet/Företagsekonomiska institutionenAbstract : The immense increase in returns amongst Swedish online fashion retailers has given rise to severe challenges, not least from a sustainability perspective. Several studies have shed light to Virtual Fitting Rooms (VFRs) as a potential solution for reducing online returns. READ MORE
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3. Service Adoption in The Agricultural Sector - A case study about the role of product-service offerings for Swedish cattle farmers
University essay from Göteborgs universitet/Graduate SchoolAbstract : Even in traditional sectors such as the agricultural sector, digitalization has significantly impacted operations. Because of the sector’s fundamental role in society, understanding this digital evolvement to support further development is of essence on a grand societal level. READ MORE
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4. TECHNOLOGY ENHANCED SELF-DIRECTED LEARNING IN THE WORKPLACE:
University essay from Göteborgs universitet/Institutionen för pedagogik, kommunikation och lärandeAbstract : Purpose: The overall purpose of this study is to investigate the perceived effectiveness of technology-enhanced self-directed learning (TESDL) in the workplace context, with a specific focus on the IT industry (company X in Nigeria). The study aims to assess the perception of employees on the motivating factors, barriers, environment, and technological tools utilized for TESDL. READ MORE
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5. Gamification of Work Tasks: Effects of Mixed and Individual Game Design Elements on Motivation and Performance
University essay from Lunds universitet/Institutionen för psykologiAbstract : Gamification uses elements of game-designing on mundane tasks to enhance motivation and performance. This study aimed to investigate the effects of gamification on performance, intrinsic motivation and amotivation while doing work tasks. READ MORE