Essays about: "Game Controller"
Showing result 21 - 25 of 36 essays containing the words Game Controller.
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21. Barriers To Entry For New PlayersIn First-Person Games : The issues that new players encounter and possible ways to solve them
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper studies how new players approach first-person games using a controller. By observingthe behaviour of five mostly inexperienced individuals as they play through the first few levelsof the game Portal 2 , the following patterns for barriers to entry can be observed:The game presumes common knowledge of its player that new players lack. READ MORE
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22. The Driving Factors : Evaluating intuitive interaction with a 3D-device in a car racing game
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : To investigate the topic of intuitive interaction using a 3D-device, a toy car was used as a controller with the Stylaero Board to complete one lap in a car racing game. 20 participants completed the task in 2 conditions, one using the 3D-device as a controller, and one using a standard computer keyboard. READ MORE
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23. Exploring technology and design for interactive TV on tvOS : A game show as an example
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : This project explores the ability to use “smart” media devices for the TV set as platforms for interactive TV shows. The research approach was research-based design where a prototype was designed, developed, and evaluated with user tests. READ MORE
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24. How Will Different Control/Display Ratios Influence Muscle Fatigue and Game Experience in Virtual Reality Games?
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : The dramatic evolvement of Virtual Reality (VR) technique in recent years has enabled a rapid growth of VR games. In order to provide intuitive interaction with a virtual world, VR hand controllers were developed. Since this kind of controller is based on hand movement, the risk of getting fatigued becomes very high. READ MORE
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25. Creating the Challenge Creator Platform Independent Usability Design Principles and Heuristics for Level Editor Tools in Games
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Objectives. In this thesis I have, together with game developer and publisher Paradox Interactive, designed and implemented a level editor tool for use in their game Magicka 2. With this tool users can create, edit and share custom Challenge levels in the game. READ MORE