Essays about: "Game Controller"

Showing result 21 - 25 of 36 essays containing the words Game Controller.

  1. 21. Barriers To Entry For New PlayersIn First-Person Games : The issues that new players encounter and possible ways to solve them

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Joakim W Andersson; Pontus Hassis; [2017]
    Keywords : Game Design; Controller; Barriers To Entry; New Players; Portal 2; First-Person Shooter; First-Person Perspective;

    Abstract : This paper studies how new players approach first-person games using a controller. By observingthe behaviour of five mostly inexperienced individuals as they play through the first few levelsof the game Portal 2 , the following patterns for barriers to entry can be observed:The game presumes common knowledge of its player that new players lack. READ MORE

  2. 22. The Driving Factors : Evaluating intuitive interaction with a 3D-device in a car racing game

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Alice Walden; [2017]
    Keywords : intuitive interaction; 3D-interaction; human computer interaction; HCI; embodied cognition; game interaction; 3D-control; 3D-devices; stylaero board; människa-datorinteraction; 3D-interaktion; 3D-styrning; 3D-gränssnitt; spelinteraktion;

    Abstract : To investigate the topic of intuitive interaction using a 3D-device, a toy car was used as a controller with the Stylaero Board to complete one lap in a car racing game. 20 participants completed the task in 2 conditions, one using the 3D-device as a controller, and one using a standard computer keyboard. READ MORE

  3. 23. Exploring technology and design for interactive TV on tvOS : A game show as an example

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Magnus Westlund; [2016]
    Keywords : Interactive TV; iTV; interactive video; first-screen interactive TV; tvOS; Apple TV;

    Abstract : This project explores the ability to use “smart” media devices for the TV set as platforms for interactive TV shows. The research approach was research-based design where a prototype was designed, developed, and evaluated with user tests. READ MORE

  4. 24. How Will Different Control/Display Ratios Influence Muscle Fatigue and Game Experience in Virtual Reality Games?

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Huiting Wang; [2016]
    Keywords : Virtual Reality; Control Display ratio; fatigue; game experience; hand controller; Virtual Reality; Control Display ratio; trötthet; spelupplevelse; handkontroll;

    Abstract : The dramatic evolvement of Virtual Reality (VR) technique in recent years has enabled a rapid growth of VR games. In order to provide intuitive interaction with a virtual world, VR hand controllers were developed. Since this kind of controller is based on hand movement, the risk of getting fatigued becomes very high. READ MORE

  5. 25. Creating the Challenge Creator Platform Independent Usability Design Principles and Heuristics for Level Editor Tools in Games

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : Zack Holmgren; [2015]
    Keywords : Keywords: Level editor; usability; platform independent; heuristics; game design;

    Abstract : Objectives. In this thesis I have, together with game developer and publisher Paradox Interactive, designed and implemented a level editor tool for use in their game Magicka 2. With this tool users can create, edit and share custom Challenge levels in the game. READ MORE