Essays about: "Game Controller"

Showing result 16 - 20 of 36 essays containing the words Game Controller.

  1. 16. Procedural Generation of 2D Levels for a Motion-based Platformer Game in Unity with Large Amount of Movement

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Niklas Erhard-Olsson; [2018]
    Keywords : ;

    Abstract : This thesis mainly describes and implements a new way of analyzing motion generated when playing a motion controlled game. It also describes the implementation of automatic level generation together with the utilization of Unitys excellent new 2D tools. READ MORE

  2. 17. Analog input in gaming: Investigating the possibilities of new controller affordances in video games

    University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)

    Author : Pim Ostendorf; [2018]
    Keywords : Interaction Design; Video Games; Controller mapping; Fine motor control; Fighting Games; Alternative controls;

    Abstract : This report covers the eight week design project for the Thesis Project 1 and it looks at both the process and the results of this project. Through an iterative prototyping process a prototype was created to answer the research question: “What gameplay mechanics are required for a fighting style video game to allow for analog input in its character movements and do these mechanics allow for more natural controls and mastery?” Together with research into academic writing in the fields of neurology, embodied design and game design it was concluded that an analog control scheme, within the context of a video game that allows for that type of affordance, gives the user more natural control over the character they are playing. READ MORE

  3. 18. Snail Quest : A usability comparison of motion control and keyboardcontrol in a puzzle game

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Johan Stenberg; [2017]
    Keywords : usability; motion control; game; användbarhet; rörelsekontroll; spel;

    Abstract : Movement based controls in games hold great promise for public health, player enjoyment and intuitive controls. A system employing the web camera for motion control of games or other software might be a way to bring motion control to the consumers en masse. READ MORE

  4. 19. Using Gyroscope Technology to implement a Leaning Technique for Game Interaction

    University essay from Blekinge Tekniska Högskola/Institutionen för kreativa teknologier

    Author : Oskar Swing; [2017]
    Keywords : User study; Player experience; MEMS; Leaning; Gaming interaction;

    Abstract : Context. Smartphones contain advanced sensors called microelectromechanical systems(MEMS). By connecting a smartphone to a computer these sensors can be used to test new interaction techniques for games. Objective. READ MORE

  5. 20. Confined and Condemned : The Impact a Restricted User Interface Has on the Player Experience in Survival Horror Games

    University essay from Södertörns högskola/Medieteknik

    Author : Hosein Taffazoli; Thomas Tiedemann; [2017]
    Keywords : user interface; player experience; diegetic; survival games; horror games; digital games; användargränssnitt; spelupplevelse; diegetisk; överlevnadsspel; skräckspel; digitala spel;

    Abstract : In this study, we will explore how a restricted user interface affects the player experience in survival horror games. To test this, we created a digital survival horror game. The restricted user interface in the prototype resides in the player controller who has access to five different user interface elements. READ MORE