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Showing result 1 - 5 of 15 essays matching the above criteria.

  1. 1. Games for Change : Exploring the Effects of the Game Climate Fresk at Schneider Electric and the Climate Engagement Potential for Employees

    University essay from KTH/Lärande

    Author : Björn Nordin; Martin Wahlström; [2022]
    Keywords : Pro climate behaviour; Value-action gap; Climate ambassador; Behavioural change; Attitude change; Self- and Collective efficacy; Climate change education; Corporate climate action; Klimatpositivt beteende; Value-action gap; Klimatambassadör; Beteendeförändring; Attitydförändring; Själv- och kollektiv förmåga; Klimatutbildning; Corporate climate action;

    Abstract : Climate change creates an urgency for action to be taken at government, corporate and individual level. Changing behaviours is a necessity to meet the global temperature goal of 2 °C increase, and companies have a significant role to play in this transformation. To change these behaviours, a change needs to happen in both attitudes and actions. READ MORE

  2. 2. Playing with the Possible : Co-Producing the Right to the City from the Bottom-Up

    University essay from KTH/Urbana och regionala studier

    Author : Tatiana Bodnar; [2021]
    Keywords : co-production; possible city; right to the city; participation; play; commons; Lappis;

    Abstract : This thesis aims to explore possible alternatives to the current neoliberal development by developing, implementing, and analyzing one possible alternative way of framing participation. Working under the name of Fluke, I have co-developed a research project using participatory action research from the bottom-up that creates a more engaging and inclusive urban co-production process using play and games. READ MORE

  3. 3. Making Room for Play : A play-centric workshop proposal for increasing girls' game literacy and access to games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Leoni Bassenge; [2021]
    Keywords : Game access; game literacy; game workshop; play-centric; video games; marginalization; gender and games; speltillgång; spelkunnighet; spel-workshop; spel-fokus; videospel; marginalisering; kön och spel;

    Abstract : This thesis addresses the gender-specific game access inequalities that exist between male and non-male children. To do this, it proposes a conceptual workshop design named SpielRaum, which aims to offer teens of marginalized genders a safe space to access games. READ MORE

  4. 4. Conceal, don't feel : Representing emotional suppression through deep game design

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Alexandros Kokkinidis; Adam Berghäll; Emma Österlund; Hampus Paulsen; [2021]
    Keywords : Emotional Suppression; Anger; Game Design Theory; Deep Game design; Playtesting; Iterative Design;

    Abstract : This paper follows the process of the authors using deep game design as means of expression by making a game that models the authors experience of anger suppression. It will be based on theories of psychology to define what suppressed emotions are. READ MORE

  5. 5. Developing a serious game for service innovation : - a workshop-based approach

    University essay from Jönköping University/IHH, Informatik

    Author : Mathias Duell; [2020]
    Keywords : Service Innovation; Serious games; service dominant logic; Resource Integration; game design;

    Abstract : Many organisations need to increase their use and knowledge of service innovation in order to answer up to the increased demand for sustainable services and offerings that cater to the needs of their users. They need to become better at understanding that the best starting point for organisational development is outside the organisation where the value of their products and services are Co created with other actors and stakeholders. READ MORE