Essays about: "Level-Design"

Showing result 16 - 20 of 76 essays containing the word Level-Design.

  1. 16. Design and development of a modular test system for testing of railway coupler components and subsystems

    University essay from Luleå tekniska universitet/Institutionen för teknikvetenskap och matematik

    Author : Erik Wikström; [2022]
    Keywords : test rig; design; development; railway; coupler; train;

    Abstract : Dellner couplers AB is a developer and producer of railway coupling systems. This project is a master thesis that focuses on improving the quality, quantity and efficiency of their test department. READ MORE

  2. 17. AI as a Creative Colleague in Game Level Design

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Tinea Larsson; [2022]
    Keywords : Computer Games; Game Level Design; Mixed-Initiative Co-Creativity; Human-AI Interaction;

    Abstract : This paper describes a modification to the mixed-initiative co-creative tool, the Evolutionary Dungeon Designer, and a study performed to evaluate and analyze the co-creative relationship between human designer and AI. The relationship between AI and human designer in creative processes is delicate, as adjusting the autonomy of the AI can negatively affect the user experience. READ MORE

  3. 18. Development of an exergame to encourage active pausing and break sedentary behavior

    University essay from Linköpings universitet/Interaktiva och kognitiva system

    Author : Helena Orädd; [2022]
    Keywords : Exergame; Game Design;

    Abstract : Most people today spend a large part of their days doing sedentary activities, such as working in front of a computer. Long hours of inactivity have a negative effect on the body, even in people who report an active lifestyle outside of their sedentary work environment. READ MORE

  4. 19. Mixed-Initiative Tile-Based Designer : Examining Expressive Range And Controllability For 2D Tile-Based Levels

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Rafael Dolfe; [2022]
    Keywords : Procedural Content Generation; Expressive Range; Controllability; Mixed- Initiative; Declarative Modelling; Level Design; Procedurell innehållsgenerering; Uttrycksomfång; Kontrollerbarhet; Blandinitiativ; Deklarativ Modellering; Nivådesign;

    Abstract : This paper investigates the effectiveness of expressive range and controllability for 2-dimensional tile-based procedural content generation. Procedural content generation (PCG) is the automation of content, often in games, and tile-based PCG is when the generated content is constrained to a grid structure. READ MORE

  5. 20. Design of the SiLago GNOC

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Weiyao Tang; [2022]
    Keywords : Synchoros Blocks; SiLago models; Network on Chips; Routing Algorithm and Deadlock; Physical Design; Synchoros-block; SiLago-modeller; nätverk på chip; routingalgoritm och dödläge; fysisk design;

    Abstract : Synchoros VLSI design style can be an alternative choice to fit the increasing complexity of embedded multi-processor architectures. SiLago Block is part of the synchoros blocks, which can effectively reduce the cost of logic and physical synthesis as it is hardened and highly centralized details from each layer of metal. READ MORE