Essays about: "Level-Design"

Showing result 21 - 25 of 76 essays containing the word Level-Design.

  1. 21. Dendrite suppression during electrodeposition on lithium metal through molecular level design

    University essay from KTH/Kemi

    Author : Lukas Lekberg; [2022]
    Keywords : Dendrite; Density functional theory; Solid lithium battery;

    Abstract : Här undersöks en strategi som behandlar dendrittillväxt på en solid litiumanod i ett litiumbatteri. Med hjälp av täthetfunktionalsteori adsorberades fyra flytande kristaller på litiumytan vilket ledde till en gränsskiktsstabilisering. Denna stabilisering har i en tidigare rapport länkats till dendrittillväxt i en fasfältsmodell. READ MORE

  2. 22. Parameterizing Emotions For Procedurally Content Generated Game Levels : A Case Study of the Game To the Skies!

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Oliver Svärd; Ludvig Köhn; Aulden Carter; [2022]
    Keywords : Circumplex Model of Affect; Color Psychology; Level Design; Measuring Emotions; Procedural Content Generation;

    Abstract : Procedural Content Generation (PCG) in games often suffers from a lack of emotional connection with the player as well as a perceived sameness. This thesis aims to design and test a tool for PCG game levels for the game To the Skies! which incorporates an emotional intention based upon the color-emotion theory proposed by Fugate and Franco, 2019. READ MORE

  3. 23. Design and Development of a Home Workplace

    University essay from Linköpings universitet/Maskinkonstruktion

    Author : Ashish Jacob; Shayan Masavalli Sangappagowda; [2021]
    Keywords : Product Development; Home Workplace; Design; CAD;

    Abstract : The report is about the dissertation on the design and development of a home workplace. The main objective of this dissertation is to develop a design solution based on sketches and CAD models for manufacturing the home workplace. To achieve these goals, a pre-study in terms of research is carried out, followed by brainstorming. READ MORE

  4. 24. Architecture as Narrative in First Person Level Design : A Reading of Mirror’s Edge Catalyst

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Max Hemberg; Ludwig Josefsson; [2021]
    Keywords : Level design; architecture; narrative; space; video games; first-person perspective; storytelling; Mirror’s Edge Catalyst;

    Abstract : The video games industry is rapidly developing as technology allows designers to create increasingly comprehensive worlds for their players to explore. Acknowledging the experience gained by architects designing similar structures for the physical world, this thesis explorescross-disciplinary research. READ MORE

  5. 25. Evaluation of Procedural Content Generators for Two-Dimensional Top-Down Dungeon Levels

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : David Naußed; Ruta Sapokaite; [2021]
    Keywords : Procedural content generation; dungeons; game design; level design; level evaluation;

    Abstract : This research evaluates two-dimensional top-down dungeon generated levels regarding fundamental and micro dungeon design patterns. Additionally, it investigates the meaningfulness of the evaluation results in terms of accessibility to level designers and similar. READ MORE