Essays about: "Level-Design"
Showing result 11 - 15 of 76 essays containing the word Level-Design.
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11. Dying Light's level design through the lens of player movement
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study examines the level design of the game Dying Light through the lens of player movement. It aims to answer the question: How does the player movement capabilities inform the level design in the game Dying Light? The study analyses the correlation between the player’s movement capabilities and level layout. READ MORE
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12. How the level design of the game Lost in Random uses staging, shape language, and scale to signify combat areas.
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The aim of this thesis is to understand how the level design elements in Lost in Random, staging, scale, and shape language convey danger within combat areas. The purpose of the analysis was to find patterns in the visual level design elements presented in the first moment of combat. READ MORE
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13. Developing a web-based full body exertion game in Godot using ML-based skeletal tracking
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : With the modernization of our society it has become more common to live a sedentary lifestyle. Nowadays a large percentage of people are required to sit for prolonged periods of time during office hours. READ MORE
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14. Player Environmental Awareness: Rules of Thumb for Environmental Storytelling in Role-Playing Games
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Environmental Storytelling is ”Staging player-space with environmental properties that can be interpreted as a meaningful whole, furthering the narrative of the game”. While many techniques present methods to guide players within levels or immerse the player, few are specifically targeted towards environmental storytelling and how players can be attracted to environmental storytelling. READ MORE
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15. Gamifying Attack Path Reporting : Preliminary design of an educational cyber security game
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : With rapid digitalization and technical growth, the IT systems that we are using are becoming extremely complicated and intertwined. This created as a result, more challenging security problems that get complicated alongside the systems, and the need for advanced solutions to prevent the exploitation of systems vulnerabilities. READ MORE