Essays about: "Online and offline games"
Showing result 1 - 5 of 12 essays containing the words Online and offline games.
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1. 'This Game Changed my Life' : Online Stories of ‘Emersion’ about Playing Video Games during Difficult Times in Life
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : This thesis aims to explore the video game medium in depth, to relate it to the stories foundon Internet communities about users’ gameplay experiences during burdensome moments inlife. To achieve that, the phenomena is explored through the lenses of Uses & Gratificationstheory by means of a netnography on the ‘/Persona 5’ official subReddit; interpreting, codingand analyzing all narratives that fit the criteria with the help of a proposed ‘USE’ system. READ MORE
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2. VAT treatment of online gambling services
University essay from Lunds universitet/Institutionen för handelsrättAbstract : Online gambling as a field has created a variety of legal challenges in the EU. One of the challenges is the application of VAT on online gambling services. READ MORE
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3. Streaming as a Virtual Being : The Complex Relationship Between VTubers and Identity
University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)Abstract : The boundary between offline and online worlds is rapidly shrinking with improvements in technology. Virtual Youtubers (VTubers) have emerged in recent years as a new Twitch streaming phenomenon. Replacing the use of webcams, VTubers obscure their true physical appearance and instead choose to represent themselves through a fictional character. READ MORE
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4. Fair Partitioning of Procedurally Generated Game Maps for Grand Strategy Games
University essay from Umeå universitet/Institutionen för datavetenskapAbstract : Due to the high cost of manual content creation within the game development industry, methods for procedural generation of content such as game maps and levels have emerged. However, methods for generating game maps have remained relatively unexplored in competitive multiplayer contexts. READ MORE
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5. The myth of ACGN nationalism in China : animation, audiences, and nationalism
University essay from Lunds universitet/Medie- och kommunikationsvetenskap; Lunds universitet/Institutionen för kommunikation och medierAbstract : This thesis focuses on the prevalence of nationalism in the reception of Chinese animated films. One example of this is the widely-circulated online expression of ‘the rise of Chinese animation’ by engaged audiences and fans. The term ‘ACGN nationalism’ (erciyuan minzu zhuyi) has been coined to describe this phenomenon in previous research. READ MORE