Essays about: "Pathing"
Found 4 essays containing the word Pathing.
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1. Autonomous Navigation: LIDAR-based SLAM, Terrain of Technology Explored
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : In this thesis, an autonomous system capable of navigating and mapping unknown environments is developed. The solution uses a family of algorithms called SLAM or simultaneous localization and mapping, capable of mapping the environment and retaining accurate position data without external sensors such as GPS. READ MORE
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2. Using machine learning to help find paths through the map in Slay the Spire
University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)Abstract : Slay the Spire is a complex deck-building and roguelike game with many possibilities of improving players ability to win. An important part of Slay the Spire is choosing a path that makes the players character as successful as possible. READ MORE
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3. Perceptual elements affecting navigation of players in first person games
University essay fromAbstract : Context. This thesis’ goal was to test whether or not perceptual elements which do not intrude on player movement were reliable methods of leading the player through an environment without specifically telling them where to go, focusing on players already accustomed to first person perspective(FPP) games. READ MORE
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4. Generative design of game graphics and levels
University essay from Linköpings universitet/Interaktiva och kognitiva systemAbstract : This thesis describes the implementation and evaluation of a modular approach for generating 2D side-scroller game levels from a procedurally generated 3D world. Manually generating large amounts of game levels can take considerable amounts of time, and it maybe desirable to automate this process, using procedural content generation. READ MORE