Essays about: "Problem of study english language."

Showing result 1 - 5 of 56 essays containing the words Problem of study english language..

  1. 1. Word Frequencies and Vocabulary Threshold Levels in EFL Textbooks. A Corpus Study

    University essay from Göteborgs universitet / Lärarutbildningsnämnden

    Author : Samantha Read; [2023-06-19]
    Keywords : Vocabulary; corpus; coursebooks; upper secondary; word frequencies; threshold levels;

    Abstract : A significant number of studies have identified inadequate vocabulary exposure in EFL coursebooks as a problem. However, few studies have been carried out in the Swedish context. READ MORE

  2. 2. Use of phrasal verbs among Swedish secondary school students : Do patterns and amount of phrasal verb usage correlate with the level of engagement in Extramural English activities?

    University essay from Karlstads universitet

    Author : Edith Olson; [2023]
    Keywords : phrasal verbs; extramural English; extramural activities; second language acquisition; constructional approach; Swedish learner corpus research; frasverb; extramural engelska; extramurala aktiviteter; andraspråksinlärning; konstruktionsmässigt tillvägagångssätt; svensk elevkorpus forskning;

    Abstract : Extramural English (EE) activities are activities in English that students spend time on outside of school. Previous studies have often concluded that EE activities have a positive effect on students’ English proficiency. The phrasal verb is a language feature which often causes problems for learners of English as a second language. READ MORE

  3. 3. Head-to-head Transfer Learning Comparisons made Possible : A Comparative Study of Transfer Learning Methods for Neural Machine Translation of the Baltic Languages

    University essay from Uppsala universitet/Institutionen för lingvistik och filologi

    Author : Mathias Stenlund; [2023]
    Keywords : machine translation; transfer learning; Latvian; Lithuanian; low-resource languages; transformers; parent language; child language; comparative study;

    Abstract : The struggle of training adequate MT models using data-hungry NMT frameworks for low-resource language pairs has created a need to alleviate the scarcity of sufficiently large parallel corpora. Different transfer learning methods have been introduced as possible solutions to this problem, where a new model for a target task is initialized using parameters learned from some other high-resource task. READ MORE

  4. 4. Towards Building Privacy-Preserving Language Models: Challenges and Insights in Adapting PrivGAN for Generation of Synthetic Clinical Text

    University essay from Stockholms universitet/Institutionen för data- och systemvetenskap

    Author : Atena Nazem; [2023]
    Keywords : Generative Adversarial Networks; privacy-preserving language models; clinical text data; reinforcement learning; synthetic data;

    Abstract : The growing development of artificial intelligence (AI), particularly neural networks, is transforming applications of AI in healthcare, yet it raises significant privacy concerns due to potential data leakage. As neural networks memorise training data, they may inadvertently expose sensitive clinical data to privacy breaches, which can engender serious repercussions like identity theft, fraud, and harmful medical errors. READ MORE

  5. 5. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE