Essays about: "Procedural Design"
Showing result 1 - 5 of 63 essays containing the words Procedural Design.
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1. Designing for Learning in Enterprise Software - An explorative case study investigating admin user needs for learning, instruction, and information retrieval.
University essay from Göteborgs universitet/Graduate SchoolAbstract : Enterprise software plays a vital role in an organization's path to operational excellence and competitiveness. Whether or not the company is able to reap the rewards of the enterprise software depends largely on the extent to which the software is adopted effectively, meaning used with a high level of proficiency by its users. READ MORE
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2. KEY FACTORS FOR SUCCESS IN CONTESTED GREEN PROJECTS
University essay from Göteborgs universitet/Statsvetenskapliga institutionenAbstract : The purpose of this thesis is to understand why non-polluting energy facilities in Europe are not always well accepted notwithstanding their positive effect on greenhouse gas reduction and their contribution to transforming the EU into a thriving society, as intended by the European Green Deal. The thesis draws on public acceptance theory and has been conducted as a two-step Case Study, namely, the deployment of renewable energy facilities in La Rioja, a Spanish region wherein two waves of wind and solar energy plants – during the 2000s and the 2020s – have enjoyed very different degrees of public support. READ MORE
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3. Generating terrain features using software agents
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : Terrain is a key aspect of a game to help immerse the player in the virtual environment. Producing such content can however be quite challenging for a designer since landscapes need to satisfy the game’s visual and playable needs. READ MORE
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4. Modeling and Balancing the Resource Economy in Gustav
University essay from Uppsala universitet/Institutionen för informationsteknologiAbstract : In-game resource balancing is a crucial part of game design. By providing an appropriate amount of various kinds of resources to players, the game ensures that players are presented with meaningful challenges. READ MORE
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5. A designer-driven approach to procedural generation tools for level design
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Game development is a multifaceted field that involves both traditional software practices and creative work. It is characterized by its iterative and time-consuming process where prototypes are created and then evaluated. This is especially true for creating 3D environments, where it is difficult to evaluate the quality before it is completed. READ MORE