Essays about: "Virtual Spaces"
Showing result 1 - 5 of 58 essays containing the words Virtual Spaces.
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1. Cost-Effective Design Solution for GAIM Shooting Trigger PCB & Improving the Power Distribution Network
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : Virtual Reality (VR) shooting simulators have gained popularity as effective training and entertainment tools. GAIM is a Swedish company specializing in VR shooting simulators, offering VR headsets with physical dummy guns and rifles. READ MORE
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2. Lost in the Metaverse - Navigating Privacy Challenges in the Jurisdiction of Virtual Worlds
University essay from Göteborgs universitet/Juridiska institutionenAbstract : The Metaverse consists of a set of emerging technologies that could be as disruptive as the internet, enabling seamless integration of our digital and physical lives. While offering a wide array of exciting application areas, the technologies also allow for intrusions on our privacy at a higher level than has ever been possible. READ MORE
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3. Virtual Environments in Scholè : Beyond Learning
University essay from Malmö universitet/Institutionen för barndom, utbildning och samhälle (BUS)Abstract : This thesis explores the educational potential of virtual environments, which are computer-generated spaces that allow users to have a sense of presence and interaction with simulated worlds. In this thesis, I argue that virtual environments are not merely tools for learning specific skills or knowledge, but can also enable formative experiences that contribute to the purpose of education as understood by contemporary educational theorists. READ MORE
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4. 3D virtual space for collaborative design reviews
University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskapAbstract : The PLENUM group, formed by researchers and developers of XR methods, aims to develop functions and spaces in virtual reality to improve the design environment. In the field of design reviews, although design reviews are now increasingly being conducted digitally, teams are still reliant on video conferencing software, as currently no dedicated tools are available. READ MORE
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5. Fast Art – A Virtual Fashion Exhibition
University essay from Linköpings universitet/Medie- och Informationsteknik; Linköpings universitet/Tekniska fakultetenAbstract : This thesis focuses on research through the design process of building an immersive Virtual Reality (VR) experience concept resembling a digital art gallery. It covers the topics of sustainable fashion, changing people’s perspectives and behaviour, and new technologies like VR and Artificial Intelligence (AI). READ MORE