Essays about: "computer human cognition"
Showing result 1 - 5 of 12 essays containing the words computer human cognition.
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1. Does my smartphone remember everything I need to remember? : A quantitative study on distributed cognition and how memory is affected by technical artifacts.
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Technical artifacts, such as smartphones, computers, search engines and computer programs are extensively used by the modern human. It seems like people use these artifacts to remember important information and become better at finding information effectively with them as a constant available aid. READ MORE
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2. PVCFA: Principal Variation Context Feature Attribution : Distributed Chess for Perturbation-based Saliency Maps
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : The research and development field of computer chess improved more in the last 5 years than in the whole history of computers. Unfortunately these unprecedented results comes with techniques that don’t leave much space to intuition and comprehensibility for humans. READ MORE
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3. The relation between human-to-human interaction and human-to-tablet interaction in a neurocognitive test
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Our lives become longer with new advancements in medicine and technology. As a result, cognition and memory impairments will become a growing concern[23]. To be able to treat cognitive decline, dementia and related diseases, the need for early detection of memory deficiencies increases. READ MORE
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4. Development of an Intuitive Interface Structure for Ergonomic Evaluation Software
University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskapAbstract : During the spring semester of 2018 a product development project has been carried out at the University of Skövde by two Design Engineering Students, Pontus Rang-Roslun, and Guillermo Munguía Velazquez, in cooperation with the project group for Smart Textiles for Sustainable Work Life at the University of Skövde as they are now focusing to develop a web-based software for ergonomists and work leaders/coaches. The aim of the project is to design the interface for the software. READ MORE
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5. The Driving Factors : Evaluating intuitive interaction with a 3D-device in a car racing game
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : To investigate the topic of intuitive interaction using a 3D-device, a toy car was used as a controller with the Stylaero Board to complete one lap in a car racing game. 20 participants completed the task in 2 conditions, one using the 3D-device as a controller, and one using a standard computer keyboard. READ MORE