Essays about: "fog of war"
Found 4 essays containing the words fog of war.
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1. Imperfect Information in Chess Variants and Changes in Player Strategies and Perceptions
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This study explores the way imperfect information affects chess gameplay in players with different skill levels. To explore the effects of removing information from a perfect system we used both chess and a variant of chess known as dark chess or fog of war chess. READ MORE
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2. Comparison of ’Fog of War’ models in digital wargames : Using Entity-Component-System architecture and ArcGIS
University essay from KTH/Hälsoinformatik och logistikAbstract : Fog of War is a term for uncertainty in situational awareness. Fog of War is an essential part of a wargame which causes the participating units’ perception of the environment to be distorted and altered. Introducing a certain amount of uncertainty helps to better mimic the situation on the battlefield. READ MORE
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3. Whose War Is It Anyway? : Reflections on identity formation of ethnic minorities in nationalintegration of U.S. and British militaries during World War One
University essay from Uppsala universitet/Historiska institutionenAbstract : This thesis concerns the study of ethnic minority groups and their national identity formation process as a result of their collective experience during, and understanding of, World War One. The groups observed are Black Americans and German Americans from the United States, as well as the Irish from Great Britain. READ MORE
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4. Clustering and Classification of Time Series in Real-Time Strategy Games - A machine learning approach for mapping StarCraft II games to clusters of game state time series while limited by fog of war
University essay from Göteborgs universitet/Institutionen för data- och informationsteknikAbstract : Real-time strategy (RTS) games feature vast action spaces and incomplete information, thus requiring lengthy training times for AI-agents to master them at the level of a human expert. Based on the inherent complexity and the strategical interplay between the players of an RTS game, it is hypothesized that data sets of played games exhibit clustering properties as a result of the actions made by the players. READ MORE