Essays about: "game content censorship"

Found 4 essays containing the words game content censorship.

  1. 1. Censorship in video games : a comparative case study of EarthBound and Mother 2

    University essay from Högskolan Dalarna/Institutionen för språk, litteratur och lärande

    Author : Santeri Lehtinen; [2023]
    Keywords : censorship; Japanese-English translation; Nintendo; Nintendo of America’s Video Game Content Guidelines; video game localization;

    Abstract : This study examines the censorship guidelines and translation techniques used in the localization of Mother 2 (1994) (English title: EarthBound), a video game developed originally by Nintendo of Japan and released in North America in 1995 by Nintendo of America. Having extracted 50 dialogue lines which are considered to include topics subject to censorship, the study analyses the prevalence of censorship and translation techniques, as well as the consistency of the localization with Nintendo of America's guidelines. READ MORE

  2. 2. Reconstructing Dominant History : The Potential of Chinese Historical Digital Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Yuyan Wang; [2023]
    Keywords : Chinese historical digital games; historical narratives; public history; narrative analysis; game content censorship;

    Abstract : This thesis explores the role of Chinese historical digital games in reconstructing historical narratives and engaging players. By using narrative interviews and game analysis, the study examines how players interact with these games and how game communities react to them. READ MORE

  3. 3. Censorship as Part of Localization : Practice and Perception of Regional Changes in Japanese and Western Video Games

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Chantal Blokker; Florent Schmidt; [2020]
    Keywords : Localization; Censorship; Self-censorship; Game Rating Systems; Outrage Culture; Japan; the West;

    Abstract : Regular online outrage about changed content in regional editions of video games has brought our attention to the concepts of censorship and localization. Game Rating Systems have their fair share of critics among those debating the details of localized content and prove to be in a peculiar position between developers and the end-user. READ MORE

  4. 4. The "Theft of Fire" in digital age : a case study on Chinese fansub group Yi Gui Jun Tuan

    University essay from Lunds universitet/Medie- och kommunikationsvetenskap

    Author : Pan Du; [2019]
    Keywords : fansub groups; fan free labour; engagement; formal and informal distributions; Social Sciences;

    Abstract : The Fansub group refers to a group of people produce and share the translation work of media content based on their interests. Fansub groups are always viewed as a hotly debated topic which involves many different academic research fields, including piracy, fan labour and so on. READ MORE