Essays about: "games application for thesis"

Showing result 16 - 20 of 98 essays containing the words games application for thesis.

  1. 16. OSPREY: Person Re-Identification in the sport of Padel : Utilizing One-Shot Person Re-identification with locally aware transformers to improve tracking

    University essay from Jönköping University/Jönköping AI Lab (JAIL)

    Author : Måns Svensson; Jim Hult; [2022]
    Keywords : AI; Person Re-identification; Re-id; Transformer; Padel; Computer Vision; Transfer-learning; Deep Learning;

    Abstract : This thesis is concerned with the topic of person re-identification. Many tracking algorithms today cannot keep track of players reentering the scene from different angles and times. Therefore, in this thesis, current literature is explored to gather information about the topic, and a current state-of-the-art model is tested. READ MORE

  2. 17. Network Implementation with TCP Protocol : A server on FPGA handling multiple connections

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Ruobing Li; [2022]
    Keywords : CPU Offloading; Ethernet; FPGA; TCP IP; Verilog; Xilinx 7 Series; CPU Avlastning; Ethernet; FPGA; TCP IP; Verilog; Xilinx 7 Series;

    Abstract : The growing number of players in Massively Multiplayer Online games puts a heavy load on the network infrastructure and the general-purpose CPU of the game servers. A game server’s network stack processing needs equal treatment to the game-related processing ability. READ MORE

  3. 18. Application of Deep Q-learning for Vision Control on Atari Environments

    University essay from Lunds universitet/Beräkningsbiologi och biologisk fysik - Genomgår omorganisation

    Author : Jim Öhman; [2021]
    Keywords : Reinforcement learning; Atari 2600; Deep Q-learning; Myopic Agents; Vision Control; Physics and Astronomy;

    Abstract : The success of Reinforcement Learning (RL) has mostly been in artificial domains, with only some successful real-world applications. One of the reasons being that most real-world domains fail to satisfy a set of assumptions of RL theory. READ MORE

  4. 19. Gamification for public transportation - Improving attractiveness with interactive game elements

    University essay from Malmö universitet/Institutionen för datavetenskap och medieteknik (DVMT)

    Author : Henrik Olofsson; [2021]
    Keywords : Gamification; game elements; public transportation; mobile application; Spelifiering; kollektivtrafik; kollektivtrafiken; spel-element; spelelement; mobil applikation;

    Abstract : During the last year and a half the Sars-Cov-2 virus has affected the world in many different ways. One of the things that Sars-Cov-2 has had an effect on, is the amount of travelers. Kalmar Länstrafik, the authority responsible for public transportation, has noticed a decline of travelers during the last year. READ MORE

  5. 20. Performance Assessment of Networked Immersive Media in Mobile Health Applications with Emphasis on Latency

    University essay from Blekinge Tekniska Högskola

    Author : Emmanuel Adebayo; [2021]
    Keywords : Performance Assessment; Networked Immersive Media; Cloud Virtual Reality; Cloud Network; Edge Network.;

    Abstract : Cloud VR/AR/MR (Virtual Reality, Augmented Reality, and Mixed Reality) services representa high-level architecture that combines large scale computer resources in a data-center structurestyle set up to render VR/AR/MR services using a combination of very high bandwidth, ultralow latency, high throughput, latest 5G (5th Generation) mobile networks to the end users.  VR refers to a three-dimensional computer-generated virtual environment made up ofcomputers, which can be explored by people for real time interaction. READ MORE