Essays about: "games application for thesis"

Showing result 21 - 25 of 98 essays containing the words games application for thesis.

  1. 21. Recruit – an Adaptable Recruitment Platform

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Amanda Heynes; Ina Rickman; [2021]
    Keywords : Amazon Web Services; API; Microservices; Game; Recruitment.; Amazon Web Services; API; Mikrotjänster; Spel; Rekrytering.;

    Abstract : The rapid growth of the tech industry has led to a deficiency of qualified developers. Employing developers with adequate skills requires accurate assessments of the candidates. Today, an abundance of tools exists that companies can use in their recruitment processes. READ MORE

  2. 22. A Performance Comparison of Dynamic- and Inline Ray Tracing in DXR : An application in soft shadows

    University essay from Blekinge Tekniska Högskola/Fakulteten för datavetenskaper

    Author : Joakim Sjöberg; Filip Zachrisson; [2021]
    Keywords : dynamic ray tracing; inline ray tracing; hard shadows; soft shadows; rendering; dynamisk strålspårning; inline strålspårning; hårda skuggor; mjuka skuggor; rendering;

    Abstract : Background. Ray tracing is a tool that can be used to increase the quality of the graphics in games. One application in graphics that ray tracing excels in is generating shadows because ray tracing can simulate how shadows are generated in real life more accurately than rasterization techniques can. READ MORE

  3. 23. Person Re-Identification in the wild : Evaluation and application for soccer games using Deep Learning

    University essay from Linköpings universitet/Statistik och maskininlärning

    Author : Vasileios Karapoulios; [2021]
    Keywords : Person Re-Identification; ReID; Deep Learning; Embedding Network; Soccer; Grad-CAM;

    Abstract : Person Re-Identification (ReID) is the process of associating images of the same person taken from different angles, cameras and at different times. The task is very challenging as a slight change in the appearance of the person can cause troubles in identifying them. READ MORE

  4. 24. Understanding In-game Purchase Behavior of Millennials in Mobile Battle Royale Games

    University essay from Linköpings universitet/Företagsekonomi; Linköpings universitet/Filosofiska fakulteten

    Author : Teymur Nabili; Bihan Wang; [2021]
    Keywords : Millennials; Battle Royale Games; Aesthetic Items; Theory of Consumption Values;

    Abstract : Background The consumer behavior of mobile game players, especially the main consumingforce - millennials, has started to gain more attention as the mobile game industryhas turned into one of the most profitable entertainment fields. Nevertheless, thereis no unified model to understand the in-game purchase behavior of all mobilegames since the strengthening factors in video games are divergent subject to thegame genre. READ MORE

  5. 25. Application of machine learning to construct advanced NPC behaviors in Unity 3D.

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Carl Håkansson; Johan Fröberg; [2021]
    Keywords : machine learning ML Unity3d agents procedural generation;

    Abstract : Machine learning has been widely used in computer games for a long time. This is something that has been proven to create a better experience and well-balanced challenges for players. READ MORE