Essays about: "games application for thesis"

Showing result 11 - 15 of 98 essays containing the words games application for thesis.

  1. 11. A Prototype Quest Generator for Simulating Human-Authored Narrative

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : JAN PLÄHN; [2022-11-23]
    Keywords : GPT-3; Natural Language Generation; Procedural Content Generation; quest generation; Shotgun Hill Climbing; video games;

    Abstract : This thesis investigates several techniques of player-tailored procedural quest generation in terms of authenticity and immersion. This is done through the application of a shotgun hill climbing algorithm as well as surface realisation using a natural language generator. READ MORE

  2. 12. Player consumption psychology : Constructing user profiles for game developers

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Xinyi Xiong; [2022]
    Keywords : User profiling; Game User Experience; Consumer behaviour; Free-to-play game;

    Abstract : Free-to-play gamers' spending habits are crucial for game developers to generate revenue in games. The unique thing about free-to-play business model games is that players don't have to pay to play the game, but need to make in-game purchases if they want a better gaming experience. READ MORE

  3. 13. Virtual Reality Language Learning : Designing some VR Wor(l)ds

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sofia Mitsigkola; [2022]
    Keywords : Virtual Reality; Games; Educational Games; Learning Games; Play; Language Learning Games; Language Learning; Training; System; Interaction; Collaboration; Situated Learning; Ecological Approach to learning; Unity;

    Abstract : This thesis project explores the application of the ecological approach to learning in Virtual Reality (VR), investigates the role of educational games in language learning, creates a playground and a modified game for Swedish language, and proposes the concept VR wor(l)ds for language learning and practice. Following an Interaction Design methodology and drawing from ecological psychology, game studies and user research, the qualities of a virtual language learning environment are established. READ MORE

  4. 14. A case study of the lead time between eliciting and implementing the requirements in mobile game apps

    University essay from Blekinge Tekniska Högskola/Institutionen för programvaruteknik

    Author : Guanqun Liu; Qianwen Liu; [2022]
    Keywords : lead time; mobile game apps; user reviews; user requirements;

    Abstract : Context. There has been a remarkable growth of the mobile game industry since the raging pandemic covid-19 destroyed many businesses across several industries [1]. Nowadays mobile gaming has been one of the highest performing industries globally, raking in more billions in revenue [1,2]. READ MORE

  5. 15. Strategy Synthesis for Multi-agent Games of Imperfect Information With Partially Given Strategies

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Oden Allen; Erik Skog; [2022]
    Keywords : Strategy synthesis; MAGIIAN; Imperfect information; Abstraction function; MAGSIIAN;

    Abstract : Finding strategies for games have been of interest tohumans throughout history. With the advancement of technologyand the way the financial market is compounded, enormous timeand resources are spent on modelling real world problems asgames and searching for strategies modelled to enhance produc-tivity and rule out inefficiencies. READ MORE