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Showing result 1 - 5 of 9 essays matching the above criteria.

  1. 1. Asymmetrical Collaboration in VR and the Impact of Embodiment during a Guided Procedural Learning Task

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Larissa Wagnerberger; [2023]
    Keywords : virtual reality; symmetrical and asymmetrical system; collaborative learning; procedural learning; embodiment; virtual reality; symmetriska och asymmetriska system; samarbetsinriktad inlärning; procedurellt lärande; förkroppsligande;

    Abstract : Virtual Reality (VR) is valuable for educational purposes, particularly procedural learning. However, single-user applications lack the benefits of teacher guidance. Symmetrical VR systems, where both teacher and student use VR, have limitations in supervision and accessing external materials. READ MORE

  2. 2. Role-dependent information displaying design and implementation using augmented reality

    University essay from Högskolan i Skövde/Institutionen för ingenjörsvetenskap

    Author : Trinidad Sánchez Montoya; [2021]
    Keywords : Augmented reality AR ; head mounted device HMD ; information display; industry 4.0; operator 4.0; cognitive ergonomics;

    Abstract : This thesis project aims to study the design of an Augmented Reality solution for the industry that benefits the user. Three industry-related roles are studied individually, the shop floor worker role, the line manager role, and the maintenance worker role. READ MORE

  3. 3. Adoption of Augmented Reality - Potential use-cases in an industry context

    University essay from

    Author : Ida Ekelöf; Emelie Hedkvist; [2019-07-03T14:28:24Z 2019-07-03T14:28:24Z 2017]
    Keywords : Transport; Övrig industriell teknik och ekonomi; Transport; Other industrial engineering and economics;

    Abstract : Industries of today experience increased competition and cost pressure, further the trends Industry 4.0 and servitization have emerged. A technology that could facilitate for the necessary business transformation, further support the increased amount of digital content, is Augmented Reality. READ MORE

  4. 4. Elderly Co-Watching 360-films – learnings and implications for sessions and design

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Sharon Ghebremikael; [2019]
    Keywords : HCI; Virtual reality; elderly; Immersive film; co-location; co-watching; HMD;

    Abstract : With an ageing population, there is a need for elderly to be involved in the technology changes and be involved in finding ways for it to fit them and their needs. Virtual reality is one example of new technology that can be used to engage and help elderly. READ MORE

  5. 5. Six DOF tracking system based on smartphones internal sensors for standalone mobile VR

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Fredd Duque; [2019]
    Keywords : Virtual reality; Positional tracking; Simultaneous location and mapping; Head-mounted-display;

    Abstract : Nowadays mid-range smartphones have enough computational power to run simultaneous location and mapping (SLAM) algorithms that, together with their onboard inertial sensors makes them capable of position and rotation tracking. Based on this, Google and Apple have released their own respective software development kits (SDKs) that allow smartphones to run augmented reality applications using six degrees of freedom tracking. READ MORE