Essays about: "leaderboards"
Showing result 1 - 5 of 13 essays containing the word leaderboards.
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1. Impact of gamification on employee motivation in situations of change in medium-size organisations in the United Kingdom.
University essay from Stockholms universitet/Institutionen för data- och systemvetenskapAbstract : This thesis tries to provide a comparative study and complimentary data analysis into the effectiveness of game design patterns such as LEGO Serious Play, Leaderboards and Collective voting in terms of the impact that gamification has in change management framework. The study is looking at how gamification impacts employees from a motivational and engagement, in change management tasks, perspective. READ MORE
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2. Effects of gamification elements in math software for children
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : Mathematics is a subject many children find challenging and uninteresting. This is highly problematic because of its use in work and everyday life. Some schools are implementing game-based learning to increase the younger students’ positive relation towards mathematics. An example of a game that uses learning through play is Magical Garden. READ MORE
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3. Gamification Badges vs leaderboards as a motivational tool for university students learning a second language
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : This thesis compares the effects of badges andleaderboards in a gamification game used by students studyingFrench. A game is developed in collaboration with teachers froma German university where it is meant to be a tool for themto use in their education. READ MORE
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4. Gamification of Language Learning
University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)Abstract : .... READ MORE
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5. Gamification Use Intention : Examining the technology acceptance factors that define gamification use intention
University essay from Jönköping University/IHH, FöretagsekonomiAbstract : During the past years, gamification has become an influential trend in technology and the promises are widespread. The definition of gamification is known as the implementation of game elements (leaderboards, badges, points) within a non-game context. READ MORE