Essays about: "literacy acquisition"

Showing result 1 - 5 of 16 essays containing the words literacy acquisition.

  1. 1. The Class of Us: A Study Across Several Schools in Sweden Comparing the EFL Comprehension of Playing the Video Game The Last of Us Versus Viewing the Television Adaptation

    University essay from Lunds universitet/Engelska

    Author : Robert Bång; Simon Torffvit; Anton Grandi; [2023]
    Keywords : Comparative; Comparative Study; Quantitative; English; EFL; English as a Foreign Language; SLA; Second Language Acquisition; Comprehension; Test; Video Games; Video Game; CALL; Computer assisted language learning; The Last of Us; TLoU; The Last of Us: Remastered; Naughty Dog; PlayStation; HBO; Home Box Office; Game; Games; Computer Games; Skolverket; Upper Secondary School; Gymnasiet; Gymnasieskolan; Sweden; Control Group; Immersion; Multimodality; Interactivity; Interactive; Television; Television series; Media; Audiovisual media; Audiovisual; Large-scale; Gender; Program; Video Game Literacy; Game Literacy; Narrative; Educational; Serious Games; Mature; Problem of Content; Attitudinal; Survey; Likert-scale; Likert; Interventionist; Narratology; Languages and Literatures;

    Abstract : Contemporary English as a foreign language (EFL) classrooms in upper secondary schools in Sweden make frequent use of receptive media such as movies and television to facilitate language learning. The more interactive medium of video games is seldom used for the same purpose, despite previous research indicating that the added layer of interactivity can bring benefits such as improvements to vocabulary, written production and reading comprehension. READ MORE

  2. 2. The effectiveness of interacting with picture books on vocabulary acquisition in an EFL classroom

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Ella Sjödin; Niam Dabbous; [2023]
    Keywords : “Interacting”; “Vocabulary acquisition”; “Picture books”; “English as foreign language”; “Young language learners”; “Read-aloud”;

    Abstract : This research paper investigates the effectiveness of interacting with picture books on vocabulary acquisition in the young learner English as a foreign language (EFL) classroom. Recent reports show that more than half of the pupils in Swedish secondary schools do not read outside of the school environment (Skolverket, 2019). READ MORE

  3. 3. Learning by Gaming : Design and Evaluation of a Serious Game to Increase Energy Literacy

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Haris Vidimlić; [2023]
    Keywords : Serious games; Energy Literacy; Physicalization of Data; Game Mechanics; Thematic Analysis; Serious games; Energy literacy; Fysikalisering av data; Spelmekanismer; Tematisk analys;

    Abstract : This study explores the design and effectiveness of a serious board game aimed at promoting energy literacy in the context of residential energy consumption. With electricity consumption and energy conservation being highly relevant and pressing topics today, there is a growing need to address the lack of knowledge and awareness surrounding household energy consumption. READ MORE

  4. 4. Promoting Democratic Values Through Fiction: A Study about the Use of Fiction in L2 Classrooms

    University essay from Malmö universitet/Fakulteten för lärande och samhälle (LS)

    Author : Aiat Tabiei; Arwa Zeino; [2022]
    Keywords : critical literacy; democratic values through fiction; EFL classroom; steered discussions; secondary school; reading;

    Abstract : This study suggests that fiction can be used not only for language acquisition, but also for discussing democratic values. In this qualitative study, the aim is to understand how teachers use fiction, what approaches they have and explore what types of tasks the participants combine when working with fictional texts. READ MORE

  5. 5. Representing a Roman Portrait: An investigation of archaeological digitisation

    University essay from Lunds universitet/Antikens kultur och samhällsliv

    Author : Filip Johnstone; [2021]
    Keywords : Roman portraits; Digital material studies; Visualisation; Knowledge Transmission; History and Archaeology;

    Abstract : This thesis aims to explore the uses for digitised information in the archaeological knowledge process, specifically on how it can be used when studying Roman portraits. By communicating the entire process from data acquisition and analysis to knowledge transmission and mediation, I hope to indicate strengths and weaknesses in the use of digital representations as a proxy for a physical artefact. READ MORE