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Showing result 1 - 5 of 350 essays matching the above criteria.

  1. 1. Collaborative Learning in an Immersive Virtual Environment: The Effects of Context and Retrieval Practice

    University essay from Lunds universitet/Institutionen för psykologi

    Author : Noelle Bender; [2024]
    Keywords : VR; collaborative Mapping; retrieval practice; contextual variation; desirable difficulty; ecological validity; Social Sciences;

    Abstract : The accessibility of Virtual Reality (VR) enables the investigation of desirable difficulties originating from memory research with increased ecological validity. The two desirable difficulties include contextual variation and retrieval practice. READ MORE

  2. 2. Kartläggning av krisberedskapen på nötkreatursgårdar i Uppland : en intervjustudie av lantbrukares uppfattningar om sårbarheter och styrkor i beredskapen på mjölk- och köttgårdar

    University essay from SLU/Dept. of Clinical Sciences

    Author : Christine Dahl; [2024]
    Keywords : nötkreatur; ko; mjölkko; kris; krisberedskap; beredskap; beredskapsplan; lantbrukare; resiliens;

    Abstract : Primärproduktionen, där animalieproduktion är en del, behöver kunna fortgå trots störningar så som mer extrema väderförhållanden med långdragen torka eller kraftiga skyfall, större sjukdomsutbrott eller i värsta fall väpnad konflikt. Idisslare har en viktig roll i vår livsmedelsförsörjning men i dagsläget vet vi väldigt lite om hur den enskilda gården skulle påverkas vid olika samhällsstörningar. READ MORE

  3. 3. Leveraging Gamification for Increased Motivation in Mobile Applications : A Quantitative Study Using Self-Determination Theory & Service-Dominant Logic

    University essay from Högskolan i Gävle/Företagsekonomi

    Author : Alexander Fredriksson; Teemu Lahtinen; [2024]
    Keywords : Self-Determination Theory; Service-Dominant Logic; Motivation; Gamification; Mobile Services;

    Abstract : Due to the increasing digitization of society, Gamification of services has become increasingly proliferated. Identifying and knowing how to manipulate the factors for successful implementation of gamification strategies is paramount. READ MORE

  4. 4. The World is Your Stage – Consequences of Using Drama Activities for EFL/ESL Learners’ Literacy Development

    University essay from Malmö universitet/Institutionen för kultur, språk och medier (KSM)

    Author : Ebba Langebro; Beatrice Almén; [2024]
    Keywords : Drama; Theater; EFL; ESL; Primary Education; Literacy; Motivation;

    Abstract : Drama activities in the classroom are highly encouraged in the teaching world. However, they are rarely implemented, from our experience, despite being a crucial aspect of students’ education as mentioned in the National Swedish curriculum. Therefore, we felt a need to direct our research on this topic. READ MORE

  5. 5. Exploring Knowledge Implementation in Project Teams - Insights from a Qualitative Case Study in a High-Tech Industry MNC

    University essay from Göteborgs universitet/Graduate School

    Author : Torben Daut; Eric Klang; [2023-07-18]
    Keywords : Knowledge Implementation; Knowledge Management; Project Teams; Knowledge; Absorptive Capacity; Case Study; Multinational Corporation;

    Abstract : Existing literature underscores the significance of knowledge management (KM) in organisations for enhancing performance and gaining competitive advantages. Despite scholars acknowledging that knowledge implementation activities realise the value of KM, little is known of how these activities can be affected through organisational structures. READ MORE