Essays about: "onboard entertainment"

Found 5 essays containing the words onboard entertainment.

  1. 1. Developing a Multi-Passenger Game for Inflight Entertainment Systems

    University essay from Lunds universitet/Certec - Rehabiliteringsteknik och Design; Lunds universitet/Ergonomi och aerosolteknologi

    Author : Axel Domell; Johannes Bastmark; [2022]
    Keywords : in-flight entertainment system; multi-passenger game; Tactel; user-centered design; Technology and Engineering;

    Abstract : The airline industry has been on a steady rise the last couple of decades and so has the range of different kinds of digital entertainment options onboard commercial airliners. As the technology onboard airliners has become more and more advanced, the possibility to offer passengers different kinds of digital experiences have risen. READ MORE

  2. 2. Multiplayer entertainment on short-haul flights

    University essay from Lunds universitet/Innovation

    Author : Arvid Berntsson; Christian Sidemo; [2022]
    Keywords : aviation; game; ux; user research; entertainment; digital product development; passenger; multiplayer; design sprint; Hi-Fi prototyping; HTML5; React; Phaser3; Technology and Engineering;

    Abstract : As technology advances and traditional ways of entertainment now can be found in the palm of one’s hand, the consumer expectations are higher than ever. This has created a greater demand by airline passengers for varied entertainment options on their flights. READ MORE

  3. 3. Development of an interactive seriousgame for stress relief during flights

    University essay from Umeå universitet/Institutionen för datavetenskap

    Author : William Larsson; [2022]
    Keywords : In-Flight Entertainment; serious game; guided breathing; distraction; negative emotions; biofeedback;

    Abstract : Airway travel is an easy and accessible form of transportation that allows billions of people to travel the world each year. Many passengers are however not perfectly comfortable on flights, with stressful flight-related anxieties or phobias being common. READ MORE

  4. 4. Entertainement [!] for faster driving takeovers : Designing games for faster and safer takeovers on level 3 self-driving cars

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Luca Di Luccio; [2020]
    Keywords : Level 3 self-driving car; onboard entertainment; context switching; low fidelity simulator;

    Abstract : The upcoming level 3 generation of self-driving vehicles will be characterized by the freedom of not having the driver’s hands on the steering wheel. This acquired freedom is posing new challenges on the traditional passenger comfort paradigm as the drivers will spend a higher amount of time doing non-driving tasks (NDRT). READ MORE

  5. 5. Exploring passengers’ interest toward onboard connectivity in the Urban Area

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Anatolii Shokhin; [2018]
    Keywords : Digitalization; Rail Industry; Survey; Online Behaviour; Business Development; Strategy; Digitalisering; Järnvägsindustri; Enkätundersökning; Onlinebeteende; Affärsutveckling; Strategi;

    Abstract : In the recent decades, individual industries and whole sectors have been transformed due to the digital revolution. A combination of disruptive technologies and innovative business models, leading to new market opportunities and bringing unique values to customers. READ MORE