Essays about: "player character"

Showing result 16 - 20 of 85 essays containing the words player character.

  1. 16. Digital Elements in the TRPG : Using a digital medium to add gameplay to the character sheet

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Adam Olsson; [2022]
    Keywords : TRPG; Digitalization; Abstraction;

    Abstract : The TRPG is an incredibly varied genre. Not only are there a lot of different games in it, the way these games are played varies from player to player and even moment to moment within the game itself. Digital adaptations of TRPGs usually sacrifice this capability to bend the rules. READ MORE

  2. 17. Creating a model for the process of designing a character that the player may form an attachment to

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ivan Kholod; Teemu Laiho; [2022]
    Keywords : Computer games; virtual pet; emotional attachment; 2D animation; 3D animation; character development;

    Abstract : Forming attachments to other creatures and things is not a phenomenon that is contingent on the entity existing in the real world. It’s a common thing in video games that the player grows attached to certain characters in some way, and it can sometimes even be a driving factor for a game’s gameplay. READ MORE

  3. 18. Asynchronous Dialogue System

    University essay from Malmö universitet/Fakulteten för teknik och samhälle (TS)

    Author : Keman Nguyen; Alfred Andersson; [2022]
    Keywords : Video Game; Dialogue System; Dialogue Graph; Game Dialogue; Unity; Interruption; Emotional Values;

    Abstract : Conversations between the PC (player character) and NPCs (non-player characters) in conventional games are usually sequence-based. The NPC talks to a certain point before pending the player's input, sometimes consisting of several prepared actions displayed on the screen in order to advance the conversation. READ MORE

  4. 19. Visual Design of the Villainous and the Heroic : A Video Game Content Analysis

    University essay from Södertörns högskola/Medieteknik

    Author : Nathalie Pettersson; Vendela Snitt; [2022]
    Keywords : Content Analysis; Visual Design; Character Design; Video Games; Villains; Heroes; Innehållsanalys; Visuell design; Spelfigursdesign; Datorspel; Skurkar; Hjältar;

    Abstract : This study conducts a video game character content analysis to examine villains and heroes in video games by visual design, specifically how the visual design differs from one another between the alignments. Samples were collected by browsing a list of top rated video games, sorted by year, at least one villain and hero were chosen from a number of games until a sample of (N=100) was reached. READ MORE

  5. 20. Fashion and player retention in MMORPGs : A case study of Final Fantasy XIV: A realm reborn

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Carl Johan Bäckman; [2022]
    Keywords : MMORPG; fashion; player expression; player retention;

    Abstract : Expression and identification through virtual characters in MMORPGs has actively been, and is still being studied throughout the 21st century, and with the growing industry of video games, these studies become more and more relevant than ever. However, the same cannot be said about the subject of self-expression in terms of wearable items of clothing in MMORPGs. READ MORE