Essays about: "playful"

Showing result 1 - 5 of 88 essays containing the word playful.

  1. 1. Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth

    University essay from Linnéuniversitetet/Institutionen för design (DE)

    Author : Stephanie Föhr; [2020]
    Keywords : Caring with; fermentation; game design; participatory design; change agency;

    Abstract : The present thesis deals with the playful exploration of fermentation as a practice of care. Fermentation has a lot of positive impacts and can be seen as a practice of care in relation to human self-care, caring with human others, relationships to non-human beings, like microorganisms, and caring with the planet Earth. READ MORE

  2. 2. Gamified CoGNIT: cognitive assessment with added game elements : Gamification of medical examination

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap; Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Fredrik Carlsson; Sebastian Vusak; [2020]
    Keywords : gamification; idiopathic normal pressure hydrocephalus; CoGNIT; per-formance; user experience; spelifiering; idiopatisk normaltryckshydrocefalus; CoGNIT; prestanda; användarupplevelse;

    Abstract : Background. CoGNIT is a computerized test battery for cognitive assessment, used in diagnosing and treating patients with idiopathic normal pressure hydrocephalus (INPH). The disorder causes symptoms of dementia, among other things. Apart from other diseases with similar symptoms, like Alzheimer’s, INPH can be countered. READ MORE

  3. 3. Transreality

    University essay from KTH/Arkitektur

    Author : Emmelina Gateman; [2020]
    Keywords : virtual; representation; video game design; low poly; image fabrication; displacement; worldbuilding;

    Abstract : How can we as architects interact with external practices, such as video games? Are there relevant aspects to be found, and what are the ways in which they could be approached? This project grounds itself in three different personal interests; architecture, digital design tools and video games, or more specifically: ”What kind of architectural expressions and spaces could be created if we design in the borderland between the real and the virtual game?” This is an experimental project that approaches a few aspects of video game design, as well as potential qualities of virtual worlds. It concerns itself with image based digital massing, level design as basis for program or composition on site, as well as being on the border between the real and the virtual. READ MORE

  4. 4. Come/post : A Playful Contribution to Rehabilitate Soil

    University essay from Konstfack/Industridesign

    Author : Björk Gunnbjörnsdóttir; [2020]
    Keywords : design; play; compost; soil; food waste; climate change; consumerism; environmental awareness; food health; circularity; sustainability; hönnun; sjálfbærni; molta; leikur; moltugerð; neysluhyggja; matarsóun; design; kompostering; matavfall; lek; hållbarhet;

    Abstract : In this project I will explore food waste and how we can study and partake in nature’s ecosystem, in our daily lives, using a playful approach. One-third of all food produced in the world is wasted. Our systems encourage consumeristic behaviours and wastefulness, they encourage exponential growth in preference to circularity. READ MORE

  5. 5. Konsten som lekplats : en uppsats om lekskulpturens användning, och utformning, i den moderna staden

    University essay from SLU/Department of Landscape Architecture, Planning and Management (from 130101)

    Author : Ellen Sperr; [2020]
    Keywords : lekskulptur; lek; skulptur; offentlig konst; lekmiljö; affordance; design;

    Abstract : Den här kandidatuppsatsen behandlar vilka argument det finns för användandet av lekskulpturer i den moderna staden och för ett resonemang kring dess möjliga gestaltning. En lekskulptur är en skulptur konstruerad med syftet att agera lekredskap och fick ett genomslag i mitten av 1900-talet. READ MORE