Essays about: "role of art"

Showing result 36 - 40 of 303 essays containing the words role of art.

  1. 36. Evaluation of how text-to-speech can be adapted for the specific purpose of being an AI psychologist

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Pooya Rayat; Hugo Westergård; [2023]
    Keywords : Text-to-Speech Synthesis; AI Psychologist; Voice Traits; Conditional Speech Synthesis; Economic Impact of TTS Technolog;

    Abstract : In this research, our goal was to pinpoint the crucial characteristics that make a voice suitable for an AI psychologist. More importantly, we wanted to explore how Text-To-Speech (TTS) combined with conditional voice controlling, also known as ”prompting”, could be used to incorporate these traits into the voice generation process. READ MORE

  2. 37. Non-dualism, natural science and what contemporary artistic practices have to say about it

    University essay from Göteborgs universitet/HDK-Valand - Högskolan för konst och design

    Author : Jonathan Lystbæk Jørgensen; [2023]
    Keywords : Fine Art; HDK-Valand; Konst; Contemporary art; Bernardo Kastrup;

    Abstract : In this essay I intend to investigate what role contemporary art plays in the exploration of fundamental aspects of reality - and the importance of it. My premise for this text is that dealing with the fundamental aspects of reality has value - the way life is felt and how the world is perceived can be highly dependent on the fundamental understanding of reality. READ MORE

  3. 38. How to achieve aesthetic unity in traditional 3D action game

    University essay from Högskolan i Skövde/Institutionen för informationsteknologi

    Author : Zekai Zhang; [2023]
    Keywords : 3D action games; game design; combat mechanics; aesthetic unity; game development experience; interview; game developer;

    Abstract : The notion of aesthetic unity has garnered substantial attention within the realm of contemporary art, particularly in the domains of film and gaming. These creative mediums encompass a multitude of design elements, making the pursuit of aesthetic unity all the more crucial. READ MORE

  4. 39. Evaluating a new hydraulic implementation in LPJ-GUESS for three sites in north Europe

    University essay from Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskap

    Author : Carl Holmquist; [2023]
    Keywords : Physical Geography and Ecosystem analysis; LPJ-GUESS; drought; sensitivity analysis; evapotranspiration; gross primary production; hydraulic parameters; boreal forest.; Earth and Environmental Sciences;

    Abstract : Drought is projected to increase in frequency and intensity and impacts trees with increased water stress and increased mortality rate. Water stresses can cause hydraulic failure-related mortality or carbon starvation due to tree species having different strategies to deal with water stresses. READ MORE

  5. 40. A Hypnotic Digital Artefact

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Micaela Cederlund; [2023]
    Keywords : Gurdjieff; NLP; Neuro Linguistic Programming; Neuro-Linguistic Programming; Flow; Trance; Ericksonian Hypnosis; Hypnosis; Hypnotic; Trance-Hypnotic; Trance-Hypnotic Experiences; Trance-Hypnotic Experience; consciousness; alternate state of consciousness; Flow Theory; hypnotic artefact; hypnotic artefacts; Milton Erickson; Ericksonian; Bandler and Grinder; Grinder; Bandler; Grinder and Bandler; decadence; autotelic experiences; autotelic experience; autotelic; phenomenology; Cultist Simulator; Cultist; Simulator; Csikszentmihalyi; Weather Factory; Alexis Kennedy; Lottie Bevan; Ian Bogost; Procedural Rhetorics; Game Design; Games Design; Games; Computer Games; Computer Game; Game; Digital Design; Games Design Rhethorics; Game Design Rhetorics; Absorption; Inwards Attention; Interiorly; Inwards Spaces; Hypnotic Digital Artefact; Hypnotic Digital Artefacts; Digital Artefacts; Digital Artefact; Neurolinguistic; Neuro Linguistic; Neuro-Linguistic;

    Abstract : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. READ MORE