Essays about: "significance of the study in computer"

Showing result 6 - 10 of 42 essays containing the words significance of the study in computer.

  1. 6. 3D geospatial data requirements for simulating noise using the Nord2000 model: Case study of the impact of building façade types and roof configurations on simulated traffic noise levels

    University essay from Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskap

    Author : Soraya Hosseinvash Azari; [2023]
    Keywords : Physical Geography; Ecosystem Analysis; noise simulation; traffic; Nord2000 model; building façade types; roof configurations; geospatial data; 3CIM; SoundPLAN; acoustic properties; urban areas; 3D city model; Earth and Environmental Sciences;

    Abstract : The European Union implements the Environmental Noise Directive (END), which offers a framework for evaluating and assessing environmental noise. All EU members are required to create strategic noise maps to inform the public about noise pollution and its effects. READ MORE

  2. 7. Using a GIS to enable an economic, land use and energy output comparison between small wind powered turbines and large-scale wind farms: the case of Oslo, Norway.

    University essay from Lunds universitet/Institutionen för naturgeografi och ekosystemvetenskap

    Author : Colin Potter; [2023]
    Keywords : Geography; GIS; Wind power; Renewable energy sources; urban wind energy; urban areas; planning; vertical axis wind turbines; comparative studies; urban integrated energy systems; Oslo; Roan; Earth and Environmental Sciences;

    Abstract : Responding to an identified knowledge gap, the study aims to determine if smaller wind turbines located on top of existing urban buildings are more resource efficient (land utilization and economically) than large scale wind farms. To answer this question, using a GIS, the resource efficiency of the Roan wind farm in Northern Norway was compared to a theoretical modeled installation of small-scale wind turbines on top of buildings within a 2km radius study zone in central Oslo. READ MORE

  3. 8. Unearthing the social-ecological cascades of the fall armyworm invasion: A computer-assisted text analysis of digital news articles

    University essay from Stockholms universitet/Stockholm Resilience Centre

    Author : Kathryn Bjorklund; [2023]
    Keywords : emerging pests and pathogens; social-ecological cascades; fall armyworm; Spodoptera frugiperda; structural topic modeling;

    Abstract : Understanding the complex nature of social-ecological cascades, or chain reactions of events that lead to widespread change in a system, is crucial for navigating the challenges they present. Emerging pests and pathogens, such as the fall armyworm, provide an opportunity to study these cascades in greater detail. READ MORE

  4. 9. Unleashing the Awareness of Sustainable Human-Computer Interaction (HCI) Among Youth: : Bridging the Knowledge Gap and EmpoweringFuture Sustainable Designers

    University essay from Jönköping University/JTH, Avdelningen för datateknik och informatik

    Author : Mariam Basyouny; Aleksandra Männik; [2023]
    Keywords : Sustainable HCI; Sustainable Interaction Design; Digital Technology; Digital Carbon Footprint; Digital Sustainability; Eco-feedback Technology; Young Designers; Digital Design.;

    Abstract : This research paper aims to explore the knowledge gap among young designers in relation to sustainable human-computer interaction (HCI), focusing on Interaction Design, and investigating the necessary resources for designing sustainable HCI. Lack of knowledge among young designers regarding sustainable practices in digital design contributes to the overconsumption of energy, and increased carbon emissions, highlighting the need to raise awareness and bridge the knowledge gap in Sustainable Human-Computer Interaction (HCI) design among youth. READ MORE

  5. 10. A Hypnotic Digital Artefact

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Micaela Cederlund; [2023]
    Keywords : Gurdjieff; NLP; Neuro Linguistic Programming; Neuro-Linguistic Programming; Flow; Trance; Ericksonian Hypnosis; Hypnosis; Hypnotic; Trance-Hypnotic; Trance-Hypnotic Experiences; Trance-Hypnotic Experience; consciousness; alternate state of consciousness; Flow Theory; hypnotic artefact; hypnotic artefacts; Milton Erickson; Ericksonian; Bandler and Grinder; Grinder; Bandler; Grinder and Bandler; decadence; autotelic experiences; autotelic experience; autotelic; phenomenology; Cultist Simulator; Cultist; Simulator; Csikszentmihalyi; Weather Factory; Alexis Kennedy; Lottie Bevan; Ian Bogost; Procedural Rhetorics; Game Design; Games Design; Games; Computer Games; Computer Game; Game; Digital Design; Games Design Rhethorics; Game Design Rhetorics; Absorption; Inwards Attention; Interiorly; Inwards Spaces; Hypnotic Digital Artefact; Hypnotic Digital Artefacts; Digital Artefacts; Digital Artefact; Neurolinguistic; Neuro Linguistic; Neuro-Linguistic;

    Abstract : This essay investigates what may constitute a hypnotic digital artefact from a design standpoint. This essay is meant to help designers who want to create hypnotic digital artefacts in the shape of a game, or researchers who wants to further this field. READ MORE