Essays about: "thesis in game development 3d"

Showing result 11 - 15 of 34 essays containing the words thesis in game development 3d.

  1. 11. Implementation of an 8-bit Dynamic Fixed-Point Convolutional Neural Network for Human Sign Language Recognition on a Xilinx FPGA Board

    University essay from Lunds universitet/Institutionen för elektro- och informationsteknik

    Author : Ricardo Núñez-Prieto; [2019]
    Keywords : Artificial Intelligence; Computer Vision; Machine Learning; Convolutional Neural Networks; FPGA; Sign Language Recognition; Technology and Engineering;

    Abstract : The goal of this thesis work is to implement a convolutional neural network on an FPGA device with the capability of recognising human sign language. The set of gestures that the neural network can identify has been taken from the Swedish sign language, and it consists of the signs used for representing the letters of the Swedish alphabet (a.k.a. READ MORE

  2. 12. Creating Good User Experience in a Hand-Gesture-Based Augmented Reality Game

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Benny Lam; Jakob Nilsson; [2019]
    Keywords : AR; Hand gestures; Bare-hand interaction; HGR; Augmented reality; usability; user experience; Manomotion; ARKit; Visual Odometry; SLAM; VO; VIO; 3D gestural interaction; gesture recognition; gesture tracking; augmented environments; Förstärkt verklighet; 3D gestinteraktion; gestigenkänning; visuell odometri; Manomotion; ARKit;

    Abstract : The dissemination of new innovative technology requires feasibility and simplicity. The problem with marker-based augmented reality is similar to glove-based hand gesture recognition: they both require an additional component to function. READ MORE

  3. 13. GPU Volume Voxelization : Exploration of the performance characteristics of different GPU-based implementations

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Grigory Glukhov; Aleksandra Soltan; [2019]
    Keywords : voxelization; GPU; GPGPU; SIMT; thread divergence; Vulkan API; voxelization; GPU; GPGPU; SIMT; tråd divergering; Vulkan API;

    Abstract : In recent years, voxel-based modelling has seen a reintroduction to computer game development through massive graphics hardware improvements. Never- theless, polygons continue to be the default building block of 3D objects, intro- ducing a need for the transformation of polygon meshes into voxel-based models; this process is known as voxelization. READ MORE

  4. 14. Surface Reconstruction of Objects from Point Sets Gathered with Google Tango

    University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)

    Author : Björn Englesson; [2017]
    Keywords : Surface Reconstruction; Point Set Processing; Google Tango; The Computational Geometry Algorithm Library;

    Abstract : With the rise of accessible, affordable, and portable scanning technologies, new possibilities of making scanning real world objects available for a wider range of applications have emerged. Together with the advancements made in making point set processing and surface reconstruction effcient and easily implementable, it may be possible to combine these to make a portable scanner that produces 3D representations of real world objects that are usable for game development purposes. READ MORE

  5. 15. Achieving Visual Diversity : A Study within a Modular 3D environment

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Ehnberg Samuel; [2017]
    Keywords : ;

    Abstract : The digital game industry is evolving fast and games are increasing in scale, both regarding the size of the development teams, as well as the size of the digital worlds provided for the players. Much time and effort is put on creating these worlds, and there are multiple techniques in use with the purpose of the creation of visually appealing games. READ MORE