Essays about: "thesis in game development 3d"
Showing result 11 - 15 of 34 essays containing the words thesis in game development 3d.
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11. Implementation of an 8-bit Dynamic Fixed-Point Convolutional Neural Network for Human Sign Language Recognition on a Xilinx FPGA Board
University essay from Lunds universitet/Institutionen för elektro- och informationsteknikAbstract : The goal of this thesis work is to implement a convolutional neural network on an FPGA device with the capability of recognising human sign language. The set of gestures that the neural network can identify has been taken from the Swedish sign language, and it consists of the signs used for representing the letters of the Swedish alphabet (a.k.a. READ MORE
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12. Creating Good User Experience in a Hand-Gesture-Based Augmented Reality Game
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : The dissemination of new innovative technology requires feasibility and simplicity. The problem with marker-based augmented reality is similar to glove-based hand gesture recognition: they both require an additional component to function. READ MORE
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13. GPU Volume Voxelization : Exploration of the performance characteristics of different GPU-based implementations
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : In recent years, voxel-based modelling has seen a reintroduction to computer game development through massive graphics hardware improvements. Never- theless, polygons continue to be the default building block of 3D objects, intro- ducing a need for the transformation of polygon meshes into voxel-based models; this process is known as voxelization. READ MORE
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14. Surface Reconstruction of Objects from Point Sets Gathered with Google Tango
University essay from KTH/Skolan för datavetenskap och kommunikation (CSC)Abstract : With the rise of accessible, affordable, and portable scanning technologies, new possibilities of making scanning real world objects available for a wider range of applications have emerged. Together with the advancements made in making point set processing and surface reconstruction effcient and easily implementable, it may be possible to combine these to make a portable scanner that produces 3D representations of real world objects that are usable for game development purposes. READ MORE
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15. Achieving Visual Diversity : A Study within a Modular 3D environment
University essay from Uppsala universitet/Institutionen för speldesignAbstract : The digital game industry is evolving fast and games are increasing in scale, both regarding the size of the development teams, as well as the size of the digital worlds provided for the players. Much time and effort is put on creating these worlds, and there are multiple techniques in use with the purpose of the creation of visually appealing games. READ MORE