Essays about: "Gaming industry"

Showing result 1 - 5 of 67 essays containing the words Gaming industry.

  1. 1. Emotional Energy and Group Membership on Twitch.tv

    University essay from Uppsala universitet/Sociologiska institutionen

    Author : Henrik Jodén; [2020]
    Keywords : Twitch.tv; emotional energy; group membership;

    Abstract : With the rise of the commercial gaming industry the phenomenon of watching others play has become more and more common. One platform that has made this accessible is Twitch.tv. This paper investigates the interaction taking place on Twitch between streamers and viewers from the perspective of interaction ritual theory (IR theory). READ MORE

  2. 2. Evaluating and processing changes for use of an early requirements engineering modelling and creativity tool in the gaming industry

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Ilya Shabalin; Oliver Kjellman; [2019-11-26]
    Keywords : Early requirements engineering; game development; creativity techniques; Creative Leaf;

    Abstract : Early requirements engineering(ERE), a process of developing ideas and requirements for software has not been widely used in the game development industry. Frameworks, such as iStar aiming at providing help with formulating models for visual representation of requirements might need to evolve to fit the needs of the game development industry. READ MORE

  3. 3. Early Requirements Engineering Practices for Gaming Companies

    University essay from Göteborgs universitet/Institutionen för data- och informationsteknik

    Author : Kevin Hoordad; Simeon Petrov; [2019-11-12]
    Keywords : Requirements engineering; arly requirements engineering; game development; artifact; design science; vision;

    Abstract : Within the game development industry, requirementsengineering (RE) is applied and used for finding out andsetting requirements during the mid to late stages of the softwaredevelopment cycle. Yet, early requirements engineering (ERE)which is used during the early stages of the software developmentcycle has not been adopted by the game development industry. READ MORE

  4. 4. VIRTUAL AND REAL

    University essay from Lunds universitet/Industridesign

    Author : Yifan Li; [2019]
    Keywords : Arts and Architecture; Technology and Engineering;

    Abstract : According to the statistics from Programme for International Student Assessment (PISA) and Trends in International Mathematics and Science Study (TIMSS), a continuously declining trend is showed in Swedish kids' mathematical performance during recent years. In comparison with other OECD countries, the mathematical literacy of 15-year-old students in Sweden is almost below average. READ MORE

  5. 5. Talent attraction in Swedish Gaming Industry : An exploratory study.

    University essay from Uppsala universitet/Företagsekonomiska institutionen; Uppsala universitet/Företagsekonomiska institutionen

    Author : Zigmunds Ancikevics; Nelly Chemutai Lagat; [2019]
    Keywords : gaming; start-ups; talent attraction; innovation; employer brand;

    Abstract : Researchers and practitioners have both acknowledged the importance of attracting the right employees. The study aims to explore and analyze how Swedish gaming start-ups attract talent. READ MORE