Essays about: "tv-spel"

Showing result 6 - 10 of 21 essays containing the word tv-spel.

  1. 6. Accessibility for Hearing Impaired Players in Overwatch

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Mick R. Roncken; Nike C. Törnros; [2021]
    Keywords : Overwatch; accessibility; deaf; hard of hearing; Overwatch; tillgänglighet; döv; hörselnedsättning;

    Abstract : The majority of video games utilize auditory cues to convey vital information such as enemy positioning and hazardous locations to the player. However, these audio cues are inaccessible to players who are deaf or hard of hearing. READ MORE

  2. 7. Evaluating player performance and usability of graphical FPS interfaces in VR

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Mattias Willemsen; [2019]
    Keywords : Virtual Reality; Graphical User Interface; Usability;

    Abstract : Background. When designing video games for Virtual Reality, graphical user interfaces (GUIs) cannot always be designed as they have been for traditional video games. An often recommended approach is to merge the interface with the game world, but it is unclear if this is the best idea in all cases. READ MORE

  3. 8. Does changing the frequency content of a reverb affect perceived emotion in a video-game?

    University essay from Luleå tekniska universitet/Institutionen för konst, kommunikation och lärande

    Author : Oscar Nyberg; [2019]
    Keywords : Video game; audio; emotion; reverb; sound design; TV-spel; spel; ljud; ljuddesign; reverb; känsla;

    Abstract : Emotion is a large part of the experience when playing video-games, and sound design can strongly influence the emotional response in players. This study is about the effect reverb, which is part of the sound design, can have on a players perceived emotion. READ MORE

  4. 9. The Difference in Differentness: Low-Risk, High-Budget versus Innovation and Creativity : An exploratory view from a game-designer’s perspective

    University essay from Södertörns högskola/Institutionen för naturvetenskap, miljö och teknik

    Author : Slavko Stojnić; [2019]
    Keywords : saturation; innovation; differentness; AAA; Indie; video game; industry; risk; creativity; övermättnad; innovation; olikhet; AAA; Indie; TV-spel; industri; risk; kreativitet;

    Abstract : With what seems like decades of debate behind us, low-risk, high-budget, high exposure releases are still seen as a threat to creativity, innovation and health of the game industry as a whole. This exploratory pilot study aims to evaluate methods and create instruments which can be used to measure and compare the levels of differentness contained within the AAA and Indie releases. READ MORE

  5. 10. Investigating How Impostor Techniques are Used to Optimize the Performance of Video Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Tor Dagsson Sundman; Joel Thunander; [2019]
    Keywords : ;

    Abstract : The demand for visual quality in video games is higher than ever. Video games approximate real objects via the tessellation of triangular polygons. Complex objects with a lot of detail require denser tessellations in order to be represented properly. READ MORE