Essays about: "visual drm"

Found 3 essays containing the words visual drm.

  1. 1. VR/AR and Digital Twin for improvedvisualization of overview and debugging of live hardware in next generationsindustry.

    University essay from Mälardalens högskola/Akademin för innovation, design och teknik

    Author : Joakim Karlsson; Kristian Jansson Room; [2020]
    Keywords : digital twin; festo; vr; ar; cyber physical system; industry 4.0; i4.0; cps; unity;

    Abstract : This thesis describes the implementation of a Digital Twin tied to Virtual Reality environment thatcould, by easy means be expanded to Augmented Reality-solution. The field is of interest due to thefact that movement into Industry 4.0 puts the traditional operator in a new seat of work. READ MORE

  2. 2. False memories and false judgement of frequency in a visual word-only DRM-paradigm

    University essay from Umeå universitet/Institutionen för psykologi

    Author : Jessica Carrión; [2019]
    Keywords : false memories; drm-paradigm; visual drm; visual drm-paradigm; visual word-only drm; visual word-only paradigm; false memories for frequency; false frequency; visual word-only; visual word only; false memory test; sweden; quantitative study; Deese; Deese-Roediger-Mcdermott; Deese-Roediger-Mcdermott paradigm; Falska minnen; falska minnen för frekvens; sverige; kvantitativ studie; visuell presentation; drm-paradigmet; Deese-Roediger-Mcdermott paradigmet;

    Abstract : Björklund & Sandström (2012) reported a false memory for the frequency in which words have appeared using a Deese-Roediger-McDermott paradigm (Deese, 1959; Roediger & McDermott, 1995). The purpose of this study is to recreate the false frequency test by Björklund & Sandström using a visual word-only condition. READ MORE

  3. 3. DRAWN TO LIFE: Exploring real-time manipulation of the digitally represented surface in comics on smartphones and tablets

    University essay from Malmö högskola/Fakulteten för kultur och samhälle (KS)

    Author : Mikael Ericsson Duffy; [2013]
    Keywords : Parallax scrolling; Tablets; Smartphones; Distribution; DRM; Interaction design; Service design; Eye-tracking; Sensors; Gyroscope; Accelerometer; Comics; Graphic novels; Manga; Layers; Animation; 2D; 3D; HCI; Infinite canvas; Mobile devices; User experience; UX; Touchscreen;

    Abstract : This research thesis is an exploration into what possibilities lie beyond the representation of analog material when it transcends into the digital realm. Specifically, how printed comics can be altered in realtime by creator- allowed user interaction, when adapted for presentation within the digital sphere of mobile smartphones and computer tablets. READ MORE