Essays about: "3D camera"

Showing result 26 - 30 of 257 essays containing the words 3D camera.

  1. 26. Real-time Human Detection using Convolutional Neural Networks with FMCW RADAR RGB data

    University essay from KTH/Skolan för industriell teknik och management (ITM)

    Author : Anna Phan; Rogelio Medina; [2022]
    Keywords : Human Detection; Machine Learning; Convolutional Neural Networks; YOLO; FMCW Radar; Human Detection Evaluation; Människodetektering; Maskininlärning; Neurala faltningsnät; Djupa faltningsnät; YOLO; FMCW Radar; Utvärdering;

    Abstract : Machine learning has been employed in the automotive industry together with cameras to detect objects in surround sensing technology. You Only Look Once is a state-of-the-art object detection algorithm especially suitable for real-time applications due to its speed and relatively high accuracy compared to competing methods. READ MORE

  2. 27. Improve game performance tracking tools : Heatmap as a tool

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Niklas Wessman; [2022]
    Keywords : Software Performance Tracking; Software Performance profiling; Heatmap; Software Testing; Automatic Testing; Game Development; Game Testing; Mjukvaruprestandaspårning; Mjukvaruprestandaprofilinger; Färgdiagram; Mjukvarutestning; Automatisk testning; Spelutveckling; Speltestning;

    Abstract : Software testing is a crucial development technique to capture defects and slow code. When testing 3D graphics, it is hard to create automatic tests that detect errors or slow performance. Finding performance issues in game maps is a complex task that requires much manual work. READ MORE

  3. 28. Evaluation of Performance and Image Quality for Voxel Cone Tracing

    University essay from Mälardalens universitet/Akademin för innovation, design och teknik

    Author : Johannes Finn; [2022]
    Keywords : computer graphics; voxel cone tracing; voxel-based rendering;

    Abstract : Voxel cone tracing (VCT) is a rendering method designed to approximate global illumination in a fast and efficient way. Global illumination means to render not only the direct lighting of a scene but also light from indirect sources, simulating how light in the real-world tend to bounce around and illuminate even the areas that are occluded from a direct light source. READ MORE

  4. 29. Improving 3D Remote Guidance using Shared AR Spaces : Separating responsibility of tracking and rendering 3D AR‐objects

    University essay from Linköpings universitet/Institutionen för datavetenskap

    Author : Erik Mansén; [2022]
    Keywords : augmented reality; AR; mixed reality; MR; remote guidance; remote collaboration; video-mediated communication; telepresence;

    Abstract : Two common problems in Remote Guidance applications include the remote guides lack of direct control over their view into the worker’s physical environment and the difficulties that arise with trying to place virtual 3D objects in a real 3D environment,via a moving, shaky, 2D image.The first issue can be called a lack of remote spatial awareness, the guide can see only what the worker enables them to see. READ MORE

  5. 30. Hybrid Rendering in 3D Map-Based Grand Strategy Games

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Kajsa Buckard; [2022]
    Keywords : Computer graphis; ray tracing; rasterization; strategy games; Datorgrafik; strålspårning; rastrering; strategispel;

    Abstract : Ray tracing comes together with a tremendous computational cost [1]. Therefore, Keller et al., expressed that possible cost reduction appears when a hybrid rendering pipeline is implemented by combining rasterization and ray tracing, which have already been introduced to the film and game industries. READ MORE