Essays about: "A REWARD"

Showing result 41 - 45 of 457 essays containing the words A REWARD.

  1. 41. Exploration-Exploitation Trade-off Approaches in Multi-Armed Bandit

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Duc Huy Le; [2023]
    Keywords : ;

    Abstract : Multi-armed bandit, a popular framework for sequential decision-making problems, has recently gained significant attention due to numerous applications. In Multi-armed Bandit, an agent faces the central challenge of choosing exploitation of its belief to hopefully gain a high reward and exploration to improve its knowledge of the environment, and any good strategy has to efficiently balance between the two actions. READ MORE

  2. 42. Energy Sustainable Reinforcement Learning-based Adaptive Duty-Cycling in Wireless Sensor Networks-based Internet of Things Networks

    University essay from Luleå tekniska universitet/Institutionen för system- och rymdteknik

    Author : Nadia Charef; [2023]
    Keywords : Reinforcement Learning; Q-learning; Dynamic Energy Management; Energy Sustainabiltiy; IEEE802.15.4 MAC Protocol; Adaptive Duty Cycling; Wireless Sensors Networks; Internet of Things;

    Abstract : The Internet of Things (IoT) is widely adopted across various fields due to its flexibility and low cost. Energy-harvesting Wireless Sensor Networks (WSNs) are becoming a building block of many IoT applications and provide a perpetual source of energy to power energy-constrained IoT devices. READ MORE

  3. 43. Playstyle Generation with Multimodal Generative Adversarial Imitation Learning : Style-reward from Human Demonstration for Playtesting Agents

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : William Ahlberg; [2023]
    Keywords : Imitation Learning; Reinforcement Learning; Game-testing; Imitationsinlärning; Förstärkande inlärning; Speltestning;

    Abstract : Playtesting plays a crucial role in video game production. The presence of gameplay issues and faulty design choices can be of great detriment to the overall player experience. READ MORE

  4. 44. Predicting Customer Churn in E-commerce Using Statistical Modeling and Feature Importance Analysis : A Comparison of Random Forest and Logistic Regression Approaches

    University essay from Umeå universitet/Institutionen för matematik och matematisk statistik

    Author : Amanda Rudälv; [2023]
    Keywords : Customer behavior; E-commerce; Churn prediction; Statistical model; Machine learning; Random forest; Logistic regression; Feature importance; Kundbeteende; E-handel; Kundbortfall; Statistisk modell; Maskininlärning; Random forest; Logistisk regression; Variabelsignifikans;

    Abstract : While operating in online markets offers opportunities for expanded assortment and convenience, it also poses challenges such as increased competition and the need to build personal relationships with customers. Customer retention be- comes crucial in maintaining a successful business, emphasizing the importance of understanding customer behavior. READ MORE

  5. 45. Embracing Rascals in the Online Battlefield : Game Mechanics that Promote Collaboration Between Players in PvPvE Multiplayer Competitive Shooters

    University essay from Malmö universitet/Institutionen för konst, kultur och kommunikation (K3)

    Author : Sofia Mitsigkola; [2023]
    Keywords : game design; player experience; UX; mechanics; social interaction; PvPvE; survival shooters; ethnography; annotated portfolios; interaction design;

    Abstract : This thesis project examines social interactions in PvPvE Online Multiplayer Survival Shooters and proposes mechanics that promote connection among players, hooking rascal players who invent new ways to play the game, into the game spirit rather than engaging in toxic play. To do that, I followed a Research-through-design methodology, engaged with games, game designers, and gamers, and designed storyboards presenting examples of mechanics that promote players' connection. READ MORE