Essays about: "Avatars"
Showing result 26 - 30 of 54 essays containing the word Avatars.
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26. Virtual Avatars, Virtual Influencers & Authenticity
University essay from Göteborgs universitet/Graduate SchoolAbstract : Virtual avatars and the subgenre virtual influencers are growing in the contemporary digital society. With this growing phenomenon of virtual avatars and virtual influencers, the questions arise what is real, what feels real, and what do we as consumers perceive as authentic? This is a qualitative study that examines virtual avatars and virtual influencers’ authenticity from a consumer’s perspective, through exploratory focus groups and in-depth individual interviews. READ MORE
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27. The Avatar and the Index: Digital Corporeality in the Art of Ed Atkins
University essay from Lunds universitet/Avdelningen för konsthistoria och visuella studierAbstract : This thesis attempts to understand how digital representations of the body understand and mediate the digital and Real body. In order to approach this inquiry, this thesis will engage with and compare debates regarding the semiotic register of the index, and how it has been understood in relation to analogue photography versus digital media. READ MORE
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28. The Colonized Cyborgs : A feminist postcolonial perspective and intersectional exploration of feminized digital avatars in the West
University essay from Stockholms universitet/Institutionen för etnologi, religionshistoria och genusvetenskapAbstract : Colonial legacies continue to impact representational practices in contemporary society. Social media platforms have provided a patriarchal marketplace in which female bodies become commodifiable products as ‘influencers’ and processes of racialisation and Othering are reproduced. READ MORE
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29. Investigating proxemics between avatars in virtual reality
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Virtual reality (VR) is being used in a large variety of areas nowadays. To take advantage of VR systems and use them as the substitutions of the physical world in social research, it is necessary to verify that results from experiments in virtual environments are coherent with those expected in the real world. READ MORE
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30. Anthropomorphic design and anticipated user experience : A two-step provocational design study of the user experience of smart anthropomorphic products
University essay from Umeå universitet/Institutionen för informatikAbstract : We often see anthropomorphic designs in movies as highly intelligent robots, created to make our lives easier, but anthropomorphic is far more common than that. From cameras that look like eyes to face and voice recognition technology and avatars used by companies to support their brands. READ MORE