Essays about: "Game effects"

Showing result 16 - 20 of 276 essays containing the words Game effects.

  1. 16. Exploring the effect of different hints on flow state in Virtual Reality

    University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)

    Author : Elena Palombini; [2023]
    Keywords : Flow state; Virtual Reality; hints; Flow state; Virtual Reality; tips;

    Abstract : Flow state is a state of intense focus and engagement, which is fulfilling for people experiencing it and therefore generally sought-after by creators of virtual games and experiences. Virtual Reality (VR) is known to be one of the most immersive technologies available today. As such, it has great potential to foster flow state in its users. READ MORE

  2. 17. Finding Identity through Role-playing : A Case Study of the Pouflons Community

    University essay from Uppsala universitet/Institutionen för speldesign

    Author : Christian Bondi; [2023]
    Keywords : ;

    Abstract : “Playing pretend” is often regarded as childish, but many people continue to role-play wellinto adulthood. Existing literature has reported instances of bleed between character andplayer identity, but usually in an autoethnographic report, small study, or only in theory. READ MORE

  3. 18. Effects of Head-Coupled Perspective on User Experience in a First-Person Shooter Game

    University essay from Blekinge Tekniska Högskola/Institutionen för datavetenskap

    Author : Nathanael Remstedt; Filip Unger; [2023]
    Keywords : Head-Coupled Perspective; User Experience; Game Experience Questionnaire; Video Games; Huvudkopplat Perspektiv; Användarupplevelse; Frågeformulär om Spelupplevelse; Datorspel;

    Abstract : Background. Head-tracking enables the use of head movements as a form of input for video games. Some games allow the player to use their head to orient the in-game camera. However, the movement of the in-game camera is seldom proportional to the movement of the player. READ MORE

  4. 19. From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs

    University essay from Lunds universitet/Företagsekonomiska institutionen

    Author : Måns Heurlin; Jonathan Andersson; Jonathan Rooth; [2023]
    Keywords : Gamification; Ideation; Business and Economics;

    Abstract : Title: From Board Games to Unicorns: Gamification and Its Impact on Ideation for Nascent Entrepreneurs Seminar date: January 11th, 2023 Course: FEKH99, Bachelor Degree Project in Entrepreneurship and Innovation Management, Business administration, Undergraduate level, 15 University Credit Points Authors: Jonathan Andersson, Måns Heurlin, Jonathan Rooth Supervisor: Joakim Winborg Keywords: Gamification; Innovation; Ideation; Entrepreneurship; Nascent entrepreneurs; Idea generation Research question: What are the effects of gamification on ideation for nascent entrepreneurs? Purpose: The purpose of the study is to contribute with increased understanding of how decision- makers in startups argue when choosing location of production. Methodology: Quasi-experiment with a deductive logic of inquiry, executed through semi-structured interviews. READ MORE

  5. 20. Dynamic Shadows of Symmetric Shapes in a 2D Environment A case study in the field of Computer Graphics

    University essay from Uppsala universitet/Institutionen för informationsteknologi

    Author : Jesper Glas; [2023]
    Keywords : ;

    Abstract : With modern computer graphics it is easy to think that the computer has some inherent understanding of the 3D world around it. How else could a game let you experience a dynamic world so close to reality in real time. READ MORE