Essays about: "Game effects"
Showing result 21 - 25 of 276 essays containing the words Game effects.
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21. The role of video game quality in financial markets
University essay from Uppsala universitet/Nationalekonomiska institutionenAbstract : Product quality is an often-overlooked factor in the financial analysis of video games. Quality measurements have been proven to work as a reliable predictor of sales while also directly influencing performance in financial markets. READ MORE
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22. Effects of AI-Generated Content (AIGC) in the Game Development : From traditional PCG to AIGC
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This paper aims to investigate the effect of AI-generated content (AIGC) when it starts to be applied in game development. AIGC in games refers to the generation of game content through artificial intelligence, a concept that has recently recieved a high level of attention due to the latest rapid developments in artificial intelligence, and in traditional research, AIGC can be categorized as an advanced approach to Procedural Content Generation (PCG), i. READ MORE
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23. The name of the game - A qualitative study on what influences how Swedish iGaming operators manage the balance between customer retention and responsible gambling
University essay from Handelshögskolan i Stockholm/Institutionen för företagande och ledningAbstract : In industries where homogeneity of products and services prevails, the objective of retaining customers becomes tangible. Due to the potential adverse effects of business operations on both society and individuals, the significance of Corporate Social Responsibility (CSR) has become evident. READ MORE
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24. Feasibility of a program that helps evaluate the effects of gamification
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : Gamification is a modern concept which refers to the act of adding game elements to a nongame environment. Especially interesting is gamification when applied to a learning environment in the form of game based learning (GBL). GBL has proven to be successful and increases both student motivation and student result. READ MORE
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25. Local collaboration in a Mixed Reality environment : Adding virtual heads to improve social presence
University essay from KTH/Skolan för elektroteknik och datavetenskap (EECS)Abstract : This thesis investigates the use of virtual avatar heads to enhance local video see-through collaboration in a mixed reality environment. When users engage with each other using a head-mounted display, the device sits atop their head and obstructs their view, concealing their gaze and facial expressions while collaborating. READ MORE