Essays about: "Games Workshop"
Showing result 6 - 10 of 15 essays containing the words Games Workshop.
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6. The Battle of Orléans : The design process of an audio-tactile social game with older late-blind players
University essay from Linnéuniversitetet/Institutionen för design (DE)Abstract : This work focuses on the creation of asocial game for older late-blind players,using participatory design.Even though the board game industry isbooming, accessible versions are scarceand since a substantial part of games areprimarily based on visual stimuli they arerather hard or impossible to translate intoa tactile version. READ MORE
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7. Weaving Mental Threads: Exploring the Touchpoints Between Parallel Game Worlds in an Ended World Setting
University essay from Malmö universitet/Fakulteten för kultur och samhälle (KS)Abstract : This master thesis researches parallel digital world design in computer games in the setting of An Ended World. The main focus of the research is the touchpoints between two or more worlds and how the inputs from a designer can influence the type of experience received by the player. READ MORE
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8. Pricing for the players or the hobbyists? : A look into Games Workshop pricing
University essay from Uppsala universitet/Institutionen för speldesignAbstract : This paper looks into the pricing of Warhammer 40 000 miniature, manufactured by the company Games Workshop. On some internet forums there has been a discussion on whether the prices rise without giving anything in return, and whether the company cares about the players or the hobbyists. READ MORE
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9. Exploring Underrepresented Narratives : Social Anxiety in Games
University essay from Högskolan i Skövde/Institutionen för informationsteknologiAbstract : This research focuses on pushing forward the understanding of mental disorders portrayals in games, more specifically social anxiety, which still lies as a marginalized topic in this medium. In order to understand honest manifestations of social anxiety in games, the first step is to conduct a close reading of games made by people who suffer from this mental disorder. READ MORE
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10. Gaming with sustainability and the life below the waves : How to stimulate a peaceful co-existence with our plante's water and the life there-in through engaging experiences
University essay from Linköpings universitet/Institutionen för datavetenskapAbstract : In 2015 the UN completed a list of environmental and social goals, one of these goals is the “life in the water” goal, or goal 14. It focuses on the factors endangering the diversity and the ecological balance in the water. READ MORE